Search found 5 matches
- Thu Jun 16, 2022 9:36 am
- Forum: Dialogue System for Unity
- Topic: Bug in Ink Integration?
- Replies: 3
- Views: 380
Re: Bug in Ink Integration?
Hey Tony, after a bunch of hacking around, got everything working. It must have been some kind of corruption in the Library or maybe like a mismatch of versions -- I'm not sure. My test scene kept doing it until I blew absolutely everything away and reinstalled everything, and then it was working. S...
- Wed Jun 15, 2022 9:28 pm
- Forum: Dialogue System for Unity
- Topic: Bug in Ink Integration?
- Replies: 3
- Views: 380
Bug in Ink Integration?
So, I ran into some really weird behaviour with the Ink integration that even the debugger couldn't shed light on. This is easy to reproduce, I verified in a blank project with all default settings and the below very basic Ink repro case. Here's what happens. In the below, after you click the "...
- Tue Jun 14, 2022 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Scrolling behaviour with Circular example
- Replies: 4
- Views: 378
Re: Scrolling behaviour with Circular example
Confirmed. This worked! Thanks! That helped me understand how things are connected under the hood better as well.
- Tue Jun 14, 2022 11:48 am
- Forum: Dialogue System for Unity
- Topic: Scrolling behaviour with Circular example
- Replies: 4
- Views: 378
Re: Scrolling behaviour with Circular example
Awesome -- that makes sense. I was trying to figure out the right spot to "intercept" things -- that is a great solution. I will give it a try (and report back). Thanks for the quick reply!
- Tue Jun 14, 2022 10:39 am
- Forum: Dialogue System for Unity
- Topic: Scrolling behaviour with Circular example
- Replies: 4
- Views: 378
Scrolling behaviour with Circular example
Hey, Noticed some odd scrolling behaviour with the subsurface circular example that I couldn't quite figure out tracing through the code. Wondering if it might just be the native behaviour in unity's scrollview. If you have text that has already scrolled, and options appear, after you select an opti...