Search found 5 matches

by Coors
Thu Jun 16, 2022 9:31 am
Forum: Dialogue System for Unity
Topic: Basic Subtitle Interface With Names In Different Colours
Replies: 6
Views: 509

Re: Basic Subtitle Interface With Names In Different Colours

Hi, The dialogue actor changes the whole subtitle colour but is it possible to change only the colour actor's name/portrait name is displayed? Did you tick Apply Color To Prepended Name ? I'm trying to customise Basic Standard Dialogue UI but I need both the PC and NPC subtitle panels to appear in ...
by Coors
Thu Jun 16, 2022 8:51 am
Forum: Dialogue System for Unity
Topic: Basic Subtitle Interface With Names In Different Colours
Replies: 6
Views: 509

Re: Basic Subtitle Interface With Names In Different Colours

Hi, 1. Add a Dialogue Actor component to the GameObject associated with the actor (e.g., Sam). If no GameObject is associated with the actor, you can create an empty GameObject (menu item GameObject > Create Empty). The rules on how the Dialogue System associates GameObjects with actors is here: Ch...
by Coors
Thu Jun 16, 2022 5:10 am
Forum: Dialogue System for Unity
Topic: Basic Subtitle Interface With Names In Different Colours
Replies: 6
Views: 509

Basic Subtitle Interface With Names In Different Colours

Hi! Before I begin, please excuse my ignorance in advance - I'm just the writer of our project and I'm trying to implement a basic subtitle/dialogue system with DSFU without creating any extra burden on our programmer :D What I'm trying to achieve looks exactly like this: https://i.postimg.cc/W4tJXz...
by Coors
Fri Jun 10, 2022 5:23 pm
Forum: Dialogue System for Unity
Topic: A Dialogue System As In Oxenfree etc...
Replies: 3
Views: 430

Re: A Dialogue System As In Oxenfree etc...

That did the job, thank you very much!
by Coors
Fri Jun 10, 2022 3:59 pm
Forum: Dialogue System for Unity
Topic: A Dialogue System As In Oxenfree etc...
Replies: 3
Views: 430

A Dialogue System As In Oxenfree etc...

Hey all! I've just started experimenting with DSFU and I'm already in love with it! However, I've been wondering if I could use it to set up a dialogue system as in Oxenfree etc. without any branching paths. Basically, I need my player and NPCs to keep walking around, doing their stuff, while they'r...