Search found 5 matches

by Kitsunelaine
Thu Jun 09, 2022 5:04 am
Forum: Dialogue System for Unity
Topic: [sovled] Neutral dialogue target
Replies: 4
Views: 356

Re: [sovled] Neutral dialogue target

I am actually having another issue, and instead of starting a thread I'm going to just use this one while it's here. So, say I want scene-specific unique camera angles. How do I modularly set a new cameraAngles GameObject each scene? With the way I have it set up, the Dialogue Manager works perfectl...
by Kitsunelaine
Thu Jun 09, 2022 1:47 am
Forum: Dialogue System for Unity
Topic: [sovled] Neutral dialogue target
Replies: 4
Views: 356

Re: [sovled] Neutral dialogue target

Yeah going through tutorials would probably help some of this. I've been reading the documentation because I abhor everything being video tutorials these days!! Now, with that being said, I do have a VERY bad habit of just trying to brute-force everything until it works, so I'll try to avoid floodin...
by Kitsunelaine
Wed Jun 08, 2022 9:22 pm
Forum: Dialogue System for Unity
Topic: [sovled] Neutral dialogue target
Replies: 4
Views: 356

[sovled] Neutral dialogue target

Hello. The function of setting a "Conversation Actor" and a "Conversation Conversant " when you start a conversation is interrupting my ability to write cutscenes the way I want to write them. I do not want the script to change the camera position every single time a different ch...
by Kitsunelaine
Wed Jun 08, 2022 1:12 am
Forum: Dialogue System for Unity
Topic: Character sprite appears small before character talks?
Replies: 3
Views: 312

Character sprite appears small before character talks?

Hey there! I'm new to using this and I'm figuring things out (Also making my first game, lol). So I'm using the VN template on the Evaliuation build while learning how to use this asset. I'm trying to script a cutscene and I can't seem to get around character sprites being weird. If I start a conver...