Perfect. That fixed it!
Thank you and have a great weekend!
Nico
Search found 28 matches
- Sat Apr 12, 2025 1:15 am
- Forum: Dialogue System for Unity
- Topic: SetPortrait() using Addressables
- Replies: 3
- Views: 34
- Fri Apr 11, 2025 5:02 pm
- Forum: Dialogue System for Unity
- Topic: SetPortrait() using Addressables
- Replies: 3
- Views: 34
SetPortrait() using Addressables
Good morning Tony, Happy Saturday! I trust you are very well. Im trying to change sprites using the sequence SetPortrait([var=Actor], MC), while using addressables. In the past, this has worked perfectly without addressables. I had my sprites in the Resources Folder, and calling this sequence work p...
- Wed Jan 08, 2025 1:25 pm
- Forum: Quest Machine
- Topic: Message Events via script
- Replies: 3
- Views: 9871
Re: Message Events via script
Thanks Toni! That was exactly how to do it!
Cheers and keep up the amazing work you do!
Cheers,
Nico
Cheers and keep up the amazing work you do!
Cheers,
Nico
- Wed Jan 08, 2025 9:54 am
- Forum: Quest Machine
- Topic: Message Events via script
- Replies: 3
- Views: 9871
Message Events via script
Hi Tony, Happy Wednesday! And happy 2025! I hope you are very well. I have tried for a few months to figure this one myself, but no luck. I am trying to subscribe via script to the message system. For example, I have a Quest Control component in a gameObject, and I'm using this: questControl.SendToM...
- Sat Oct 19, 2024 12:57 pm
- Forum: Dialogue System for Unity
- Topic: Loading multiple scenes on game start?
- Replies: 3
- Views: 763
Re: Loading multiple scenes on game start?
Thanks for the reply!
I will give it a go.
Have a great rest of weekend!.
Nico
I will give it a go.
Have a great rest of weekend!.
Nico
- Sat Oct 19, 2024 7:05 am
- Forum: Dialogue System for Unity
- Topic: Loading multiple scenes on game start?
- Replies: 3
- Views: 763
Loading multiple scenes on game start?
Hello Tony! Happy Sunday! I trust you are doing very well. Using the Menu Framework, when starting a new game we call the SaveHelper.RestartGame(). This method loads a single scene, but I was hoping to load the terrains as separate scenes before the game starts. Is there a way to load them all befor...
- Fri Nov 10, 2023 1:19 pm
- Forum: Quest Machine
- Topic: Restart game keeps the quest journal
- Replies: 3
- Views: 6671
Re: Restart game keeps the quest journal
Thank you Tony!
- Mon Nov 06, 2023 1:49 pm
- Forum: Quest Machine
- Topic: Restart game keeps the quest journal
- Replies: 3
- Views: 6671
Restart game keeps the quest journal
Hi Tony, I hope you are very well! Im looking for a way to clear the quest journal when restarting the game. I am using DS + QM and the menu framework. When I select Restart Game, which calls SaveHelper.RestartGame. For some reason, when I did that, the Quest Journal was not resetting and the comple...
- Tue May 23, 2023 10:26 am
- Forum: Dialogue System for Unity
- Topic: Actor/Conversant SetPortrait sequence
- Replies: 6
- Views: 3412
Re: Actor/Conversant SetPortrait sequence
Hi Toni,
Sadly it was not the square bracket missing.
I will see if I can get the reproduction project out your way.
Thanks,
Nico
Sadly it was not the square bracket missing.
I will see if I can get the reproduction project out your way.
Thanks,
Nico
- Tue May 23, 2023 8:33 am
- Forum: Dialogue System for Unity
- Topic: Actor/Conversant SetPortrait sequence
- Replies: 6
- Views: 3412
Re: Actor/Conversant SetPortrait sequence
Hi Tony! Thanks for the advice. See below the log: DM Debug.JPG I cannot see that the roles have been swapped? These are the Dialogue Actor components: Actor.JPG Conversant.JPG And for the next node, it is assigning the actor sprite correctly. The Sequence is SetPortrait([var=Actor], MC1), and the d...