Search found 24 matches

by NicoMozes
Sat Oct 19, 2024 12:57 pm
Forum: Dialogue System for Unity
Topic: Loading multiple scenes on game start?
Replies: 3
Views: 57

Re: Loading multiple scenes on game start?

Thanks for the reply!

I will give it a go.

Have a great rest of weekend!.
Nico
by NicoMozes
Sat Oct 19, 2024 7:05 am
Forum: Dialogue System for Unity
Topic: Loading multiple scenes on game start?
Replies: 3
Views: 57

Loading multiple scenes on game start?

Hello Tony! Happy Sunday! I trust you are doing very well. Using the Menu Framework, when starting a new game we call the SaveHelper.RestartGame(). This method loads a single scene, but I was hoping to load the terrains as separate scenes before the game starts. Is there a way to load them all befor...
by NicoMozes
Fri Nov 10, 2023 1:19 pm
Forum: Quest Machine
Topic: Restart game keeps the quest journal
Replies: 3
Views: 5528

Re: Restart game keeps the quest journal

Thank you Tony!
by NicoMozes
Mon Nov 06, 2023 1:49 pm
Forum: Quest Machine
Topic: Restart game keeps the quest journal
Replies: 3
Views: 5528

Restart game keeps the quest journal

Hi Tony, I hope you are very well! Im looking for a way to clear the quest journal when restarting the game. I am using DS + QM and the menu framework. When I select Restart Game, which calls SaveHelper.RestartGame. For some reason, when I did that, the Quest Journal was not resetting and the comple...
by NicoMozes
Tue May 23, 2023 10:26 am
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2151

Re: Actor/Conversant SetPortrait sequence

Hi Toni,

Sadly it was not the square bracket missing.

I will see if I can get the reproduction project out your way.

Thanks,
Nico
by NicoMozes
Tue May 23, 2023 8:33 am
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2151

Re: Actor/Conversant SetPortrait sequence

Hi Tony! Thanks for the advice. See below the log: DM Debug.JPG I cannot see that the roles have been swapped? These are the Dialogue Actor components: Actor.JPG Conversant.JPG And for the next node, it is assigning the actor sprite correctly. The Sequence is SetPortrait([var=Actor], MC1), and the d...
by NicoMozes
Sun May 21, 2023 6:18 am
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2151

Re: Actor/Conversant SetPortrait sequence

Hi Toni, Ok thanks for the reply! I just don't seem to get it working properly then. Is there any restriction on what actions I can have in the sequence? I have this example: Conversation where Actor is named Kyrian, the Conversant is named Edlyn. Sprites.JPG For this example, in the last entry of a...
by NicoMozes
Sat May 20, 2023 2:04 pm
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2151

Actor/Conversant SetPortrait sequence

Hi Toni! I hope you are doing very well! Currently using Dialogue System 2.2.35, and Im encountering an issue that I believe comes down more to my understanding of the SetPortrait() sequence. The conversations has an Actor and a Conversant. All dialogue entries also have the Actor and conversant, an...
by NicoMozes
Tue Apr 18, 2023 11:04 am
Forum: Quest Machine
Topic: Quests Conditions applying only once?
Replies: 3
Views: 1996

Re: Quests Conditions applying only once?

Hi Toni,

Ok thanks for the info and the couple of Ideas.

I will look into it : )

Cheers,
Nico
by NicoMozes
Tue Apr 18, 2023 2:38 am
Forum: Quest Machine
Topic: Quests Conditions applying only once?
Replies: 3
Views: 1996

Quests Conditions applying only once?

Good morning Toni, I hope you are well! I am trying to set some farming quests to be dependent on the time of the day. A mission to plant some crops, that can only be offered by the quest Giver, when a Lua Variable TimeOfDay is = to an int between 0 and 3. (0 = morning, 1 = Midday, 2 = Evening, 3 = ...