Search found 26 matches

by NicoMozes
Wed Jan 08, 2025 1:25 pm
Forum: Quest Machine
Topic: Message Events via script
Replies: 3
Views: 1520

Re: Message Events via script

Thanks Toni! That was exactly how to do it!

Cheers and keep up the amazing work you do!

Cheers,
Nico
by NicoMozes
Wed Jan 08, 2025 9:54 am
Forum: Quest Machine
Topic: Message Events via script
Replies: 3
Views: 1520

Message Events via script

Hi Tony, Happy Wednesday! And happy 2025! I hope you are very well. I have tried for a few months to figure this one myself, but no luck. I am trying to subscribe via script to the message system. For example, I have a Quest Control component in a gameObject, and I'm using this: questControl.SendToM...
by NicoMozes
Sat Oct 19, 2024 12:57 pm
Forum: Dialogue System for Unity
Topic: Loading multiple scenes on game start?
Replies: 3
Views: 344

Re: Loading multiple scenes on game start?

Thanks for the reply!

I will give it a go.

Have a great rest of weekend!.
Nico
by NicoMozes
Sat Oct 19, 2024 7:05 am
Forum: Dialogue System for Unity
Topic: Loading multiple scenes on game start?
Replies: 3
Views: 344

Loading multiple scenes on game start?

Hello Tony! Happy Sunday! I trust you are doing very well. Using the Menu Framework, when starting a new game we call the SaveHelper.RestartGame(). This method loads a single scene, but I was hoping to load the terrains as separate scenes before the game starts. Is there a way to load them all befor...
by NicoMozes
Fri Nov 10, 2023 1:19 pm
Forum: Quest Machine
Topic: Restart game keeps the quest journal
Replies: 3
Views: 6138

Re: Restart game keeps the quest journal

Thank you Tony!
by NicoMozes
Mon Nov 06, 2023 1:49 pm
Forum: Quest Machine
Topic: Restart game keeps the quest journal
Replies: 3
Views: 6138

Restart game keeps the quest journal

Hi Tony, I hope you are very well! Im looking for a way to clear the quest journal when restarting the game. I am using DS + QM and the menu framework. When I select Restart Game, which calls SaveHelper.RestartGame. For some reason, when I did that, the Quest Journal was not resetting and the comple...
by NicoMozes
Tue May 23, 2023 10:26 am
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2996

Re: Actor/Conversant SetPortrait sequence

Hi Toni,

Sadly it was not the square bracket missing.

I will see if I can get the reproduction project out your way.

Thanks,
Nico
by NicoMozes
Tue May 23, 2023 8:33 am
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2996

Re: Actor/Conversant SetPortrait sequence

Hi Tony! Thanks for the advice. See below the log: DM Debug.JPG I cannot see that the roles have been swapped? These are the Dialogue Actor components: Actor.JPG Conversant.JPG And for the next node, it is assigning the actor sprite correctly. The Sequence is SetPortrait([var=Actor], MC1), and the d...
by NicoMozes
Sun May 21, 2023 6:18 am
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2996

Re: Actor/Conversant SetPortrait sequence

Hi Toni, Ok thanks for the reply! I just don't seem to get it working properly then. Is there any restriction on what actions I can have in the sequence? I have this example: Conversation where Actor is named Kyrian, the Conversant is named Edlyn. Sprites.JPG For this example, in the last entry of a...
by NicoMozes
Sat May 20, 2023 2:04 pm
Forum: Dialogue System for Unity
Topic: Actor/Conversant SetPortrait sequence
Replies: 6
Views: 2996

Actor/Conversant SetPortrait sequence

Hi Toni! I hope you are doing very well! Currently using Dialogue System 2.2.35, and Im encountering an issue that I believe comes down more to my understanding of the SetPortrait() sequence. The conversations has an Actor and a Conversant. All dialogue entries also have the Actor and conversant, an...