Thanks Toni! That was exactly how to do it!
Cheers and keep up the amazing work you do!
Cheers,
Nico
Search found 26 matches
- Wed Jan 08, 2025 1:25 pm
- Forum: Quest Machine
- Topic: Message Events via script
- Replies: 3
- Views: 1520
- Wed Jan 08, 2025 9:54 am
- Forum: Quest Machine
- Topic: Message Events via script
- Replies: 3
- Views: 1520
Message Events via script
Hi Tony, Happy Wednesday! And happy 2025! I hope you are very well. I have tried for a few months to figure this one myself, but no luck. I am trying to subscribe via script to the message system. For example, I have a Quest Control component in a gameObject, and I'm using this: questControl.SendToM...
- Sat Oct 19, 2024 12:57 pm
- Forum: Dialogue System for Unity
- Topic: Loading multiple scenes on game start?
- Replies: 3
- Views: 344
Re: Loading multiple scenes on game start?
Thanks for the reply!
I will give it a go.
Have a great rest of weekend!.
Nico
I will give it a go.
Have a great rest of weekend!.
Nico
- Sat Oct 19, 2024 7:05 am
- Forum: Dialogue System for Unity
- Topic: Loading multiple scenes on game start?
- Replies: 3
- Views: 344
Loading multiple scenes on game start?
Hello Tony! Happy Sunday! I trust you are doing very well. Using the Menu Framework, when starting a new game we call the SaveHelper.RestartGame(). This method loads a single scene, but I was hoping to load the terrains as separate scenes before the game starts. Is there a way to load them all befor...
- Fri Nov 10, 2023 1:19 pm
- Forum: Quest Machine
- Topic: Restart game keeps the quest journal
- Replies: 3
- Views: 6138
Re: Restart game keeps the quest journal
Thank you Tony!
- Mon Nov 06, 2023 1:49 pm
- Forum: Quest Machine
- Topic: Restart game keeps the quest journal
- Replies: 3
- Views: 6138
Restart game keeps the quest journal
Hi Tony, I hope you are very well! Im looking for a way to clear the quest journal when restarting the game. I am using DS + QM and the menu framework. When I select Restart Game, which calls SaveHelper.RestartGame. For some reason, when I did that, the Quest Journal was not resetting and the comple...
- Tue May 23, 2023 10:26 am
- Forum: Dialogue System for Unity
- Topic: Actor/Conversant SetPortrait sequence
- Replies: 6
- Views: 2996
Re: Actor/Conversant SetPortrait sequence
Hi Toni,
Sadly it was not the square bracket missing.
I will see if I can get the reproduction project out your way.
Thanks,
Nico
Sadly it was not the square bracket missing.
I will see if I can get the reproduction project out your way.
Thanks,
Nico
- Tue May 23, 2023 8:33 am
- Forum: Dialogue System for Unity
- Topic: Actor/Conversant SetPortrait sequence
- Replies: 6
- Views: 2996
Re: Actor/Conversant SetPortrait sequence
Hi Tony! Thanks for the advice. See below the log: DM Debug.JPG I cannot see that the roles have been swapped? These are the Dialogue Actor components: Actor.JPG Conversant.JPG And for the next node, it is assigning the actor sprite correctly. The Sequence is SetPortrait([var=Actor], MC1), and the d...
- Sun May 21, 2023 6:18 am
- Forum: Dialogue System for Unity
- Topic: Actor/Conversant SetPortrait sequence
- Replies: 6
- Views: 2996
Re: Actor/Conversant SetPortrait sequence
Hi Toni, Ok thanks for the reply! I just don't seem to get it working properly then. Is there any restriction on what actions I can have in the sequence? I have this example: Conversation where Actor is named Kyrian, the Conversant is named Edlyn. Sprites.JPG For this example, in the last entry of a...
- Sat May 20, 2023 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Actor/Conversant SetPortrait sequence
- Replies: 6
- Views: 2996
Actor/Conversant SetPortrait sequence
Hi Toni! I hope you are doing very well! Currently using Dialogue System 2.2.35, and Im encountering an issue that I believe comes down more to my understanding of the SetPortrait() sequence. The conversations has an Actor and a Conversant. All dialogue entries also have the Actor and conversant, an...