Search found 6 matches
- Sun Oct 22, 2023 8:37 am
- Forum: Dialogue System for Unity
- Topic: Tips for making dialogue boxes adapt to size of text?
- Replies: 1
- Views: 142
Tips for making dialogue boxes adapt to size of text?
Hi, In my game the NPC's dialogue boxes adapt to the size of the NPC's text but the player's optional responses remain on fixed sized tiles. I'd like the player's response text to likewise be inside tiles that adapt to the size of the player's text sentences. Are there any tips to do this? I have go...
- Wed Feb 22, 2023 8:43 pm
- Forum: Dialogue System for Unity
- Topic: changing the conversation once one conversation is finished
- Replies: 1
- Views: 134
changing the conversation once one conversation is finished
Hi, I apologize if I'm asking a question that has been answered before but I couldn't find an answer after a search. If I have 3 Player and NPC conversations in Dialogue Manager > Conversations, and the Player finishes Conversation 1 with the NPC, how do I make it so that the next time the Player in...
- Tue Nov 15, 2022 10:42 pm
- Forum: Dialogue System for Unity
- Topic: text not staying inside buttons
- Replies: 1
- Views: 163
text not staying inside buttons
Hi does anyone know why my text isn't staying inside the buttons? I have wrap, truncate and best fit checked. I have tried so many combinations of settings and haven't found a solution yet. Any help would be much appreciated. You can see what I mean in the bottom two player response buttons on this ...
- Tue May 31, 2022 12:08 am
- Forum: Dialogue System for Unity
- Topic: disable OnTriggerEnter so conversation doesn't repeat
- Replies: 4
- Views: 484
- Mon May 30, 2022 9:26 am
- Forum: Dialogue System for Unity
- Topic: disable OnTriggerEnter so conversation doesn't repeat
- Replies: 4
- Views: 484
Re: disable OnTriggerEnter so conversation doesn't repeat
Thank you for your help.
- Mon May 30, 2022 8:29 am
- Forum: Dialogue System for Unity
- Topic: disable OnTriggerEnter so conversation doesn't repeat
- Replies: 4
- Views: 484
disable OnTriggerEnter so conversation doesn't repeat
Hi, In my Dialogue System trigger, trigger is set to On Trigger Enter, and when the player approaches the NPC during gameplay, the conversation happens fine, but it retriggers the same conversation each time the player approaches the NPC. Whereas I only want it to happen the first time the player ap...