Search found 12 matches
- Sat Jun 04, 2022 8:15 pm
- Forum: Dialogue System for Unity
- Topic: new input system + 3rd person controller best practices
- Replies: 10
- Views: 2276
Re: new input system + 3rd person controller best practices
I did read that page and tried assigning the gameobjects to the trigger but perhaps I did not do it correctly. I have sent an email w/ my project.
- Sat Jun 04, 2022 6:45 pm
- Forum: Dialogue System for Unity
- Topic: new input system + 3rd person controller best practices
- Replies: 10
- Views: 2276
Re: new input system + 3rd person controller best practices
Dialogue System Events is not disabling scripts in my player object. So despite using the exact same settings as the example, it's not working. Could this be because I instantiate my player? Edit: I made a simple test by having one of the conversation start events simply call a script function that ...
- Thu Jun 02, 2022 9:32 am
- Forum: Dialogue System for Unity
- Topic: new input system + 3rd person controller best practices
- Replies: 10
- Views: 2276
Re: new input system + 3rd person controller best practices
Sounds great! Looking forward to what you find w/ the third person controller.
- Thu Jun 02, 2022 9:30 am
- Forum: Dialogue System for Unity
- Topic: Any way to include icons or images/sprites in Use Message?
- Replies: 8
- Views: 1944
Re: Any way to include icons or images/sprites in Use Message?
Yeah there were several steps that I had to figure out. I fault Unity mostly for not documenting the new input system well.
I also did not know that adding the selector UI message panel to dialoguesystem overwrites the default, so that was good to know.
I also did not know that adding the selector UI message panel to dialoguesystem overwrites the default, so that was good to know.
- Wed Jun 01, 2022 10:15 pm
- Forum: Dialogue System for Unity
- Topic: Any way to include icons or images/sprites in Use Message?
- Replies: 8
- Views: 1944
Re: Any way to include icons or images/sprites in Use Message?
Just now getting back to this. I have your demo scene working in my new project. It shows sprites in use messages and everything. However when I try it in my own scene, it does not. What did you do to make sure it is pointing to the sprite asset?? I couldn't find any reference to it in any of the sc...
- Wed Jun 01, 2022 9:44 pm
- Forum: Dialogue System for Unity
- Topic: new input system + 3rd person controller best practices
- Replies: 10
- Views: 2276
new input system + 3rd person controller best practices
Hello, this thread is probably gonna be answered by Tony (lol), but I've started a fresh new project after multiple learning ones and currently have the following installed: - dialogue system - TMP - new input system - Starter Asset third person controller (this seems to be the best free asset that'...
- Tue May 31, 2022 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Any way to include icons or images/sprites in Use Message?
- Replies: 8
- Views: 1944
Re: Any way to include icons or images/sprites in Use Message?
Enabled TMP support and changed the use message to <sprite=1> and it still does not work... I will look at the sample project but this is really frustrating. considering TMP comes included by default in Unity now, you should consider enabling TMP support from the getgo as well. edit: the example pac...
- Tue May 31, 2022 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Any way to include icons or images/sprites in Use Message?
- Replies: 8
- Views: 1944
Re: Any way to include icons or images/sprites in Use Message?
How do I define the sprite asset that proximity selector or usable uses? edit: I changed the TMP settings to use the sprite asset I want, however doing something like <sprite index=1> in the Use message does not show the sprite, it just shows that text instead. Also I can't use standard ui selector ...
- Tue May 31, 2022 12:41 am
- Forum: Dialogue System for Unity
- Topic: Any way to include icons or images/sprites in Use Message?
- Replies: 8
- Views: 1944
Any way to include icons or images/sprites in Use Message?
The use message is nice because it pops up when a player is in range of a usable object. I'd like to be able to display icons along with text, so I can indicate for the player to say, press a certain button on the gamepad in order to interact. I'd also like to be able to detect if the player is usin...
- Thu May 26, 2022 4:17 pm
- Forum: Dialogue System for Unity
- Topic: Best practice question regarding simultaneous option
- Replies: 2
- Views: 467
Re: Best practice question regarding simultaneous option
I am actually not using LoadLevel as I wasn't aware of it. I use my own loading method that unloads the current scene and loads the next scene asynchronously so that I can show a loading screen and progress bar. If the dialogue system's internal methods have a better way of doing that, I might switc...