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Search found 33 matches
- Sat Feb 04, 2023 2:15 pm
- Forum: Dialogue System for Unity
- Topic: UIS save system and position saver
- Replies: 6
- Views: 904
Re: UIS save system and position saver
Yes, and also it happens when I set frames to wait before in save system component to 0 or 1.
- Sat Feb 04, 2023 11:54 am
- Forum: Dialogue System for Unity
- Topic: UIS save system and position saver
- Replies: 6
- Views: 904
Re: UIS save system and position saver
it doesn't help, I use it already, and it moves player after fade out. Even when I set a long fade out duration.
- Sat Feb 04, 2023 6:08 am
- Forum: Dialogue System for Unity
- Topic: UIS save system and position saver
- Replies: 6
- Views: 904
UIS save system and position saver
Untitled.png So I have levels on different scenes. In every scene I had player prefab placed. When scene was loaded, position saver were loading player last position, and move it there, so on the start of every level, there were camera movement visible, from starting point to the loaded point, afte...
- Sun Jan 15, 2023 1:38 pm
- Forum: Save System for Opsive Controllers
- Topic: Save everything except position
- Replies: 1
- Views: 6816
Save everything except position
So I have some checkpoints in game, I activate them when I interact with them by 'E' key. Then I trigger in script SaveSystem.SaveToSlot(GameManager.Instance.currentSaveSlot); But sometimes I die, and I want to keep player inventory, and all this stuff and respawn him in last checkpoint. I could do ...
- Sun Nov 13, 2022 1:00 pm
- Forum: Quest Machine
- Topic: Automatic toggle quest when questname focused
- Replies: 3
- Views: 776
Re: Automatic toggle quest when questname focused
1. I have an error. First I have Quest Machine on first scene, on second scene I have Quest Journal UI, and on third scene I have Player. When I open Quest Journal UI on third scene, this error pop ups: NullReferenceException: Object reference not set to an instance of an object PixelCrushers.QuestM...
- Sat Nov 12, 2022 3:37 pm
- Forum: Quest Machine
- Topic: Automatic toggle quest when questname focused
- Replies: 3
- Views: 776
Automatic toggle quest when questname focused
Bez tytułu.png Hey, now when I want to open quest information on the right side of panel, I have to click enter, how can I toggle this info when quest name is focused without need to toggle it by enter key? I also see there are groups on UI, with active and completed quests, but in game there are n...
- Mon Oct 24, 2022 2:20 pm
- Forum: Quest Machine
- Topic: Quest Machine Journal
- Replies: 9
- Views: 1801
Re: Quest Machine Journal
I sent an email
- Mon Oct 24, 2022 12:15 pm
- Forum: Quest Machine
- Topic: Quest Machine Journal
- Replies: 9
- Views: 1801
Re: Quest Machine Journal
When I have QuestJournalUI on standard canvas in QuestMachine, and assigned this Journal prefab to QuestJournalUI serialized field, quests are showed on Quest Journal. But when I Put Journal UI In my Own Menu, and I assign this journal via script: [SerializeField] private UnityUIQuestJournalUI Unity...
- Sun Oct 23, 2022 12:50 pm
- Forum: Quest Machine
- Topic: Quest Machine Journal
- Replies: 9
- Views: 1801
Re: Quest Machine Journal
Yes! That actually works. i have another question, how can I assign Quest Journal UI to Quest Machine in another way, because my QuestUI Prefab is in tabsystem prefab so they can't communicate in way when I can drag it there, can I assign it from script somehow or there is another solution? And how ...
- Sun Oct 23, 2022 12:32 pm
- Forum: Quest Machine
- Topic: Quest Machine Journal
- Replies: 9
- Views: 1801
Re: Quest Machine Journal
Yes it works, I have problem with assigning quest to player, I do it via script of Dialogue Manager. I added Quest Giver script to a NPC and I added Quest to Quests list there, but when I add quest from the script I got an error: Quest Machine: NPC.GiveQuestToQuester - quester (QuestListContainer) i...