Search found 3 matches

by Greysize
Wed Jun 08, 2022 11:56 am
Forum: Dialogue System for Unity
Topic: Cancel Key to be attached to a separate UI Button
Replies: 5
Views: 391

Re: Cancel Key to be attached to a separate UI Button

Hi,

Yeah I was silly I forgot to add a script on the button

StandardUIContinueButtonFastForward

And also add a OnClick() Event leading to StandardUIContinueButtonFastForward>OnFastForward()

Many thanks Toni,

David
by Greysize
Wed Jun 08, 2022 10:36 am
Forum: Dialogue System for Unity
Topic: Cancel Key to be attached to a separate UI Button
Replies: 5
Views: 391

Re: Cancel Key to be attached to a separate UI Button

Hi,

StopConversation() actually stop entirely the conversation I need to skip any Sequencecommand and move to the next response.

Many Thanks
by Greysize
Tue Jun 07, 2022 3:15 pm
Forum: Dialogue System for Unity
Topic: Cancel Key to be attached to a separate UI Button
Replies: 5
Views: 391

Cancel Key to be attached to a separate UI Button

Hi,

I'm currently developing a title for VR and I would need to have access to the Cancel function given by this input
DialogueManager.Instance.displaySettings.inputSettings.cancel.key;

But to be able to send it from a UI button and not a keypress.

Any Lead on how to wire that up?

Many Thanks