Hi,
Yeah I was silly I forgot to add a script on the button
StandardUIContinueButtonFastForward
And also add a OnClick() Event leading to StandardUIContinueButtonFastForward>OnFastForward()
Many thanks Toni,
David
Search found 3 matches
- Wed Jun 08, 2022 11:56 am
- Forum: Dialogue System for Unity
- Topic: Cancel Key to be attached to a separate UI Button
- Replies: 5
- Views: 391
- Wed Jun 08, 2022 10:36 am
- Forum: Dialogue System for Unity
- Topic: Cancel Key to be attached to a separate UI Button
- Replies: 5
- Views: 391
Re: Cancel Key to be attached to a separate UI Button
Hi,
StopConversation() actually stop entirely the conversation I need to skip any Sequencecommand and move to the next response.
Many Thanks
StopConversation() actually stop entirely the conversation I need to skip any Sequencecommand and move to the next response.
Many Thanks
- Tue Jun 07, 2022 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Cancel Key to be attached to a separate UI Button
- Replies: 5
- Views: 391
Cancel Key to be attached to a separate UI Button
Hi,
I'm currently developing a title for VR and I would need to have access to the Cancel function given by this input
DialogueManager.Instance.displaySettings.inputSettings.cancel.key;
But to be able to send it from a UI button and not a keypress.
Any Lead on how to wire that up?
Many Thanks
I'm currently developing a title for VR and I would need to have access to the Cancel function given by this input
DialogueManager.Instance.displaySettings.inputSettings.cancel.key;
But to be able to send it from a UI button and not a keypress.
Any Lead on how to wire that up?
Many Thanks