Good day,
I wanted to ask if SMS Dialogue Ui supports more than one NPC panel? I need to display each NPC in a separate panel. Is this possible?
Search found 14 matches
- Sat Nov 26, 2022 12:05 pm
- Forum: Dialogue System for Unity
- Topic: Question about SMS Dialogue Ui
- Replies: 1
- Views: 116
- Wed Aug 10, 2022 4:16 pm
- Forum: Dialogue System for Unity
- Topic: Question about Instantion
- Replies: 5
- Views: 287
Re: Question about Instantion
Hi, Got it. And to navigate the cards (response buttons), you want to be able to promote one to the front or slide them left/right? If so, perhaps you could use an asset for that, like Card Slider 2D . I've never used Card Slider 2D; I just searched up "cards" on the Asset Store. But pres...
- Wed Aug 10, 2022 2:39 pm
- Forum: Dialogue System for Unity
- Topic: Question about Instantion
- Replies: 5
- Views: 287
Re: Question about Instantion
Thanks for the reply! If you don't want to instantiate buttons, you can create and position buttons at runtime. Assign them to the menu panel's Buttons list. The problem is that I want to instantiate them, so they would overlap the objects with NPC and PC subtitles and this objects could've afterwar...
- Wed Aug 10, 2022 1:02 pm
- Forum: Dialogue System for Unity
- Topic: Question about Instantion
- Replies: 5
- Views: 287
Question about Instantion
Hello! I want ask about response buttons instantion. Is it possible somehow to spawn instantiated buttons not in one place, but near each other without using Layout Groups? There are a lot of objects in Dialogue UI Panel, so they are moving alongside the response buttons when I am using Layout Group...
- Fri May 20, 2022 5:09 am
- Forum: Dialogue System for Unity
- Topic: Question about Dialog UI
- Replies: 19
- Views: 1229
Re: Question about Dialog UI
Menu text is displaying, but detailed text not. When choices appear Unity gives coroutine error, but I don't know why. Object is active at this moment.
Code: Select all
Coroutine couldn't be started because the the game object 'FirstChoice' is inactive!
- Thu May 19, 2022 9:53 am
- Forum: Dialogue System for Unity
- Topic: Question about Dialog UI
- Replies: 19
- Views: 1229
Re: Question about Dialog UI
I'm a little noob in overriding. Can you give me a tip on what I should override? If understand response button gets text here: public string text { get { return label.text; } set { label.text = UITools.StripRPGMakerCodes(value); UITools.SendTextChangeMessage(label); } }
- Wed May 18, 2022 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Question about Dialog UI
- Replies: 19
- Views: 1229
Re: Question about Dialog UI
Thanks alot! That helped, but game designer again gave me a couple of difficult tasks... May I ask you about them? Is it possible to somehow display player subtitles and Menu text on the response GameObject during the selection, so it would look like this? Screenshot_1.jpg Screenshot_2.jpg One shoul...
- Tue May 17, 2022 10:12 am
- Forum: Dialogue System for Unity
- Topic: Question about Dialog UI
- Replies: 19
- Views: 1229
Re: Question about Dialog UI
Thanks that helped me, but with some nuances. Now on start of the conversation in addition to the first message line NPC and PC panels appear without text and Hide Dialogue Panel Trigger does not work. I'll try to work around this with code.
- Tue May 17, 2022 8:29 am
- Forum: Dialogue System for Unity
- Topic: Question about Dialog UI
- Replies: 19
- Views: 1229
Re: Question about Dialog UI
Hello once again.
Can you give me advice on how to load portrait images on start of the conversation and not on the first line of each conversant? I've read this topic, but wasn't able to understand without the context what changes have author maid, so that portraits will load from the start.
Can you give me advice on how to load portrait images on start of the conversation and not on the first line of each conversant? I've read this topic, but wasn't able to understand without the context what changes have author maid, so that portraits will load from the start.
- Sun May 15, 2022 6:11 pm
- Forum: Dialogue System for Unity
- Topic: Question about Dialog UI
- Replies: 19
- Views: 1229
Re: Question about Dialog UI
Thanks alot! One last question and the template for my game will be completed. When I close the dialog the system does not load the closing animation of all objects with NPC and PC messages. Is there any way to change this? I tried to enter the trigger name to the Dialogue Panel GameObject, NPC Mess...