Search found 14 matches

by Morgank
Sat Nov 26, 2022 12:05 pm
Forum: Dialogue System for Unity
Topic: Question about SMS Dialogue Ui
Replies: 1
Views: 116

Question about SMS Dialogue Ui

Good day,
I wanted to ask if SMS Dialogue Ui supports more than one NPC panel? I need to display each NPC in a separate panel. Is this possible?
by Morgank
Wed Aug 10, 2022 4:16 pm
Forum: Dialogue System for Unity
Topic: Question about Instantion
Replies: 5
Views: 287

Re: Question about Instantion

Hi, Got it. And to navigate the cards (response buttons), you want to be able to promote one to the front or slide them left/right? If so, perhaps you could use an asset for that, like Card Slider 2D . I've never used Card Slider 2D; I just searched up "cards" on the Asset Store. But pres...
by Morgank
Wed Aug 10, 2022 2:39 pm
Forum: Dialogue System for Unity
Topic: Question about Instantion
Replies: 5
Views: 287

Re: Question about Instantion

Thanks for the reply! If you don't want to instantiate buttons, you can create and position buttons at runtime. Assign them to the menu panel's Buttons list. The problem is that I want to instantiate them, so they would overlap the objects with NPC and PC subtitles and this objects could've afterwar...
by Morgank
Wed Aug 10, 2022 1:02 pm
Forum: Dialogue System for Unity
Topic: Question about Instantion
Replies: 5
Views: 287

Question about Instantion

Hello! I want ask about response buttons instantion. Is it possible somehow to spawn instantiated buttons not in one place, but near each other without using Layout Groups? There are a lot of objects in Dialogue UI Panel, so they are moving alongside the response buttons when I am using Layout Group...
by Morgank
Fri May 20, 2022 5:09 am
Forum: Dialogue System for Unity
Topic: Question about Dialog UI
Replies: 19
Views: 1229

Re: Question about Dialog UI

Menu text is displaying, but detailed text not. When choices appear Unity gives coroutine error, but I don't know why. Object is active at this moment.

Code: Select all

Coroutine couldn't be started because the the game object 'FirstChoice' is inactive!
by Morgank
Thu May 19, 2022 9:53 am
Forum: Dialogue System for Unity
Topic: Question about Dialog UI
Replies: 19
Views: 1229

Re: Question about Dialog UI

I'm a little noob in overriding. Can you give me a tip on what I should override? If understand response button gets text here: public string text { get { return label.text; } set { label.text = UITools.StripRPGMakerCodes(value); UITools.SendTextChangeMessage(label); } }
by Morgank
Wed May 18, 2022 1:37 pm
Forum: Dialogue System for Unity
Topic: Question about Dialog UI
Replies: 19
Views: 1229

Re: Question about Dialog UI

Thanks alot! That helped, but game designer again gave me a couple of difficult tasks... May I ask you about them? Is it possible to somehow display player subtitles and Menu text on the response GameObject during the selection, so it would look like this? Screenshot_1.jpg Screenshot_2.jpg One shoul...
by Morgank
Tue May 17, 2022 10:12 am
Forum: Dialogue System for Unity
Topic: Question about Dialog UI
Replies: 19
Views: 1229

Re: Question about Dialog UI

Thanks that helped me, but with some nuances. Now on start of the conversation in addition to the first message line NPC and PC panels appear without text and Hide Dialogue Panel Trigger does not work. I'll try to work around this with code.
by Morgank
Tue May 17, 2022 8:29 am
Forum: Dialogue System for Unity
Topic: Question about Dialog UI
Replies: 19
Views: 1229

Re: Question about Dialog UI

Hello once again.
Can you give me advice on how to load portrait images on start of the conversation and not on the first line of each conversant? I've read this topic, but wasn't able to understand without the context what changes have author maid, so that portraits will load from the start.
by Morgank
Sun May 15, 2022 6:11 pm
Forum: Dialogue System for Unity
Topic: Question about Dialog UI
Replies: 19
Views: 1229

Re: Question about Dialog UI

Thanks alot! One last question and the template for my game will be completed. When I close the dialog the system does not load the closing animation of all objects with NPC and PC messages. Is there any way to change this? I tried to enter the trigger name to the Dialogue Panel GameObject, NPC Mess...