Thank you again for the lightning fast reply. I hope the 2.2.28 release will fix the issue, and otherwiseI'll fiddle with some of my settings to see if the problem lies there or I'll simply change my class structure a bit to circumvent the problem entirely.
Keep up the good work!
Search found 4 matches
- Tue May 17, 2022 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Using LuaConditionWizard in a List
- Replies: 6
- Views: 544
- Tue May 17, 2022 7:01 am
- Forum: Dialogue System for Unity
- Topic: Using LuaConditionWizard in a List
- Replies: 6
- Views: 544
Re: Using LuaConditionWizard in a List
Oh, forgot to add, I'm currently using Dialogue System version 2.2.27
- Tue May 17, 2022 7:00 am
- Forum: Dialogue System for Unity
- Topic: Using LuaConditionWizard in a List
- Replies: 6
- Views: 544
Re: Using LuaConditionWizard in a List
Hey Tony, Thanks for the quick reply. I'm not using any inspector addon. I'm working in Unity version 2020.3.30f1. This is the ScriptableObject holding the serialized class public class SO_Checklist : ScriptableObject { [SerializeField] private int CaseId; [TextArea(2,3)][SerializeField] private str...
- Fri May 13, 2022 3:12 am
- Forum: Dialogue System for Unity
- Topic: Using LuaConditionWizard in a List
- Replies: 6
- Views: 544
Using LuaConditionWizard in a List
I'm trying to use the [LuaConditionWizard] attribute on a string in a serialized class in a list. For some reason this causes the wizard to edit the string in ALL classes in that list, as long as they are visible. The only workaround for now is to edit the string using the conditionwizard, close the...