Search found 22 matches

by domopuff
Wed Sep 18, 2024 11:17 am
Forum: Dialogue System for Unity
Topic: Custom Sequencer Wait Message
Replies: 3
Views: 21

Re: Custom Sequencer Wait Message

Ah I see. Thank you for your help!
by domopuff
Wed Sep 18, 2024 2:22 am
Forum: Dialogue System for Unity
Topic: Custom Sequencer Wait Message
Replies: 3
Views: 21

Custom Sequencer Wait Message

Hey Tony,

I wish to build a custom distance-based wait method for the sequencer.

Something like etc. SetActive(obj, true)->WaitInRange(player, distance).

How would I achieve something like this?
by domopuff
Wed Aug 14, 2024 2:05 am
Forum: Dialogue System for Unity
Topic: How to set continue mode via script?
Replies: 2
Views: 464

Re: How to set continue mode via script?

Ah okay managed to do some digging in the forums and found the answer. Thanks!

Code: Select all

DialogueManager.displaySettings.subtitleSettings.continueButton = DisplaySettings.SubtitleSettings.ContinueButtonMode.Never;
by domopuff
Wed Aug 14, 2024 1:44 am
Forum: Dialogue System for Unity
Topic: How to set continue mode via script?
Replies: 2
Views: 464

How to set continue mode via script?

Hey Tony!

Was wondering if there's a way to set continue mode via script?

Thanks!
by domopuff
Fri Dec 30, 2022 8:55 pm
Forum: Dialogue System for Unity
Topic: Possible to set a numeric variable in a text variable?
Replies: 3
Views: 243

Possible to set a numeric variable in a text variable?

Hi Tony, I have a question. I am trying to set a numeric variable "Generators.GeneratorsActivated" in a text variable "Player.HelperText" in the sequencer. This is my current syntax: SetVariable(Player.HelperText, Variable["Generators.GeneratorsActivated"]/5 generators ...
by domopuff
Sun Dec 11, 2022 5:12 am
Forum: Dialogue System for Unity
Topic: TextInput field doesn't appear after the first call
Replies: 1
Views: 193

Re: TextInput field doesn't appear after the first call

Ah what a stupid me.

There was another gameobject with the same name as the textinput field in the scene. That's why it didn't work.

All good now. Thank you!
by domopuff
Sun Dec 11, 2022 4:45 am
Forum: Dialogue System for Unity
Topic: TextInput field doesn't appear after the first call
Replies: 1
Views: 193

TextInput field doesn't appear after the first call

Hi Tony, I've got a strange problem when I call for a text input in the sequence command. TextInput(Text Field UI,Bid Amount, TowerFuture.BidAmount, 9)@.3; The first time it calls it shows up and accepts the input. The second I try to recall (for example to do a rebid), it doesn't show up and I get ...
by domopuff
Fri Nov 11, 2022 10:31 pm
Forum: Dialogue System for Unity
Topic: Change response menu submit key during runtime
Replies: 4
Views: 266

Re: Change response menu submit key during runtime

Thank you for this Tony. Will give it a try!
by domopuff
Fri Nov 11, 2022 9:04 pm
Forum: Dialogue System for Unity
Topic: Change response menu submit key during runtime
Replies: 4
Views: 266

Re: Change response menu submit key during runtime

Hi tony. Thanks for this. Yes I am referring to the EventSystem's Submit input. I tried the script you provided but the dialogue entry for the response node still only proceeds with the spacebar key rather than the "R key". https://i.imgur.com/ICcqKgz.png https://i.imgur.com/qf5gQIp.png I ...