Search found 22 matches
- Wed Sep 18, 2024 11:17 am
- Forum: Dialogue System for Unity
- Topic: Custom Sequencer Wait Message
- Replies: 3
- Views: 21
Re: Custom Sequencer Wait Message
Ah I see. Thank you for your help!
- Wed Sep 18, 2024 2:22 am
- Forum: Dialogue System for Unity
- Topic: Custom Sequencer Wait Message
- Replies: 3
- Views: 21
Custom Sequencer Wait Message
Hey Tony,
I wish to build a custom distance-based wait method for the sequencer.
Something like etc. SetActive(obj, true)->WaitInRange(player, distance).
How would I achieve something like this?
I wish to build a custom distance-based wait method for the sequencer.
Something like etc. SetActive(obj, true)->WaitInRange(player, distance).
How would I achieve something like this?
- Wed Aug 14, 2024 2:05 am
- Forum: Dialogue System for Unity
- Topic: How to set continue mode via script?
- Replies: 2
- Views: 464
Re: How to set continue mode via script?
Ah okay managed to do some digging in the forums and found the answer. Thanks!
Code: Select all
DialogueManager.displaySettings.subtitleSettings.continueButton = DisplaySettings.SubtitleSettings.ContinueButtonMode.Never;
- Wed Aug 14, 2024 1:44 am
- Forum: Dialogue System for Unity
- Topic: How to set continue mode via script?
- Replies: 2
- Views: 464
How to set continue mode via script?
Hey Tony!
Was wondering if there's a way to set continue mode via script?
Thanks!
Was wondering if there's a way to set continue mode via script?
Thanks!
- Sun Jan 01, 2023 1:55 am
- Forum: Dialogue System for Unity
- Topic: Possible to set a numeric variable in a text variable?
- Replies: 3
- Views: 243
Re: Possible to set a numeric variable in a text variable?
Thanks for this. It worked!
- Fri Dec 30, 2022 8:55 pm
- Forum: Dialogue System for Unity
- Topic: Possible to set a numeric variable in a text variable?
- Replies: 3
- Views: 243
Possible to set a numeric variable in a text variable?
Hi Tony, I have a question. I am trying to set a numeric variable "Generators.GeneratorsActivated" in a text variable "Player.HelperText" in the sequencer. This is my current syntax: SetVariable(Player.HelperText, Variable["Generators.GeneratorsActivated"]/5 generators ...
- Sun Dec 11, 2022 5:12 am
- Forum: Dialogue System for Unity
- Topic: TextInput field doesn't appear after the first call
- Replies: 1
- Views: 193
Re: TextInput field doesn't appear after the first call
Ah what a stupid me.
There was another gameobject with the same name as the textinput field in the scene. That's why it didn't work.
All good now. Thank you!
There was another gameobject with the same name as the textinput field in the scene. That's why it didn't work.
All good now. Thank you!
- Sun Dec 11, 2022 4:45 am
- Forum: Dialogue System for Unity
- Topic: TextInput field doesn't appear after the first call
- Replies: 1
- Views: 193
TextInput field doesn't appear after the first call
Hi Tony, I've got a strange problem when I call for a text input in the sequence command. TextInput(Text Field UI,Bid Amount, TowerFuture.BidAmount, 9)@.3; The first time it calls it shows up and accepts the input. The second I try to recall (for example to do a rebid), it doesn't show up and I get ...
- Fri Nov 11, 2022 10:31 pm
- Forum: Dialogue System for Unity
- Topic: Change response menu submit key during runtime
- Replies: 4
- Views: 266
Re: Change response menu submit key during runtime
Thank you for this Tony. Will give it a try!
- Fri Nov 11, 2022 9:04 pm
- Forum: Dialogue System for Unity
- Topic: Change response menu submit key during runtime
- Replies: 4
- Views: 266
Re: Change response menu submit key during runtime
Hi tony. Thanks for this. Yes I am referring to the EventSystem's Submit input. I tried the script you provided but the dialogue entry for the response node still only proceeds with the spacebar key rather than the "R key". https://i.imgur.com/ICcqKgz.png https://i.imgur.com/qf5gQIp.png I ...