Search found 25 matches

by domopuff
Mon Nov 04, 2024 12:56 am
Forum: Dialogue System for Unity
Topic: Cancel and Randomize barks via script
Replies: 5
Views: 154

Re: Cancel and Randomize barks via script

Thanks it worked!
by domopuff
Sat Nov 02, 2024 8:17 pm
Forum: Dialogue System for Unity
Topic: Cancel and Randomize barks via script
Replies: 5
Views: 154

Re: Cancel and Randomize barks via script

Thanks for the help Tony. Would there also be a way to sequentially trigger barks as well? Or i just need to ensure the previous bark doesn't repeat itself again.
by domopuff
Sat Nov 02, 2024 11:49 am
Forum: Dialogue System for Unity
Topic: Cancel and Randomize barks via script
Replies: 5
Views: 154

Cancel and Randomize barks via script

Hey Tony,

Is there a script method to cancel all active barks? I tried using BarkGroupManager.instance.CancelAllBarks() but doesn't seem to work.

Also was wondering if there's a way to trigger and randomize barks via script as well?

Thank you!
by domopuff
Wed Sep 18, 2024 11:17 am
Forum: Dialogue System for Unity
Topic: Custom Sequencer Wait Message
Replies: 3
Views: 73

Re: Custom Sequencer Wait Message

Ah I see. Thank you for your help!
by domopuff
Wed Sep 18, 2024 2:22 am
Forum: Dialogue System for Unity
Topic: Custom Sequencer Wait Message
Replies: 3
Views: 73

Custom Sequencer Wait Message

Hey Tony,

I wish to build a custom distance-based wait method for the sequencer.

Something like etc. SetActive(obj, true)->WaitInRange(player, distance).

How would I achieve something like this?
by domopuff
Wed Aug 14, 2024 2:05 am
Forum: Dialogue System for Unity
Topic: How to set continue mode via script?
Replies: 2
Views: 495

Re: How to set continue mode via script?

Ah okay managed to do some digging in the forums and found the answer. Thanks!

Code: Select all

DialogueManager.displaySettings.subtitleSettings.continueButton = DisplaySettings.SubtitleSettings.ContinueButtonMode.Never;
by domopuff
Wed Aug 14, 2024 1:44 am
Forum: Dialogue System for Unity
Topic: How to set continue mode via script?
Replies: 2
Views: 495

How to set continue mode via script?

Hey Tony!

Was wondering if there's a way to set continue mode via script?

Thanks!
by domopuff
Fri Dec 30, 2022 8:55 pm
Forum: Dialogue System for Unity
Topic: Possible to set a numeric variable in a text variable?
Replies: 3
Views: 276

Possible to set a numeric variable in a text variable?

Hi Tony, I have a question. I am trying to set a numeric variable "Generators.GeneratorsActivated" in a text variable "Player.HelperText" in the sequencer. This is my current syntax: SetVariable(Player.HelperText, Variable["Generators.GeneratorsActivated"]/5 generators ...
by domopuff
Sun Dec 11, 2022 5:12 am
Forum: Dialogue System for Unity
Topic: TextInput field doesn't appear after the first call
Replies: 1
Views: 215

Re: TextInput field doesn't appear after the first call

Ah what a stupid me.

There was another gameobject with the same name as the textinput field in the scene. That's why it didn't work.

All good now. Thank you!