Search found 2 matches
- Tue May 10, 2022 11:19 pm
- Forum: Dialogue System for Unity
- Topic: Condition (Result) Change in the Same(Repeated) Conversation
- Replies: 3
- Views: 446
Re: Thanks!
Great!It worked as I expected after I changed my "InitialFloatValue" to your "SetVariable" code in my C#(Guess I get it wrong about the "InitialFloatValue", even though it did changed the value showed on the DialogueEditor page, and it doesn't help in changing the actua...
- Mon May 09, 2022 9:33 am
- Forum: Dialogue System for Unity
- Topic: Condition (Result) Change in the Same(Repeated) Conversation
- Replies: 3
- Views: 446
Condition (Result) Change in the Same(Repeated) Conversation
Don't know how to "RESET" the Result my Conditions. I've been trying create a Craft/Merchant(Shop) function. by using this DialogueSystem For example, I set a npc named "Bonfire" and whenever the player run into it he will trigger the Conversation which has 3 nodes: "Get war...