Search found 2 matches
- Wed May 25, 2022 4:59 am
- Forum: Dialogue System for Unity
- Topic: Node1 Sequence before Node2 Condition
- Replies: 3
- Views: 493
Re: Node1 Sequence before Node2 Condition
Hi, Add a blank node between Launch and Success/Failure. Set its Sequence to Continue(). This is the explanation, with a screenshot of an example: Conversations Evaluate Conditions One Extra Level Ahead THANK YOU SO MUCH, I imagined that I was going to do something like this but it is reassuring to...
- Mon May 09, 2022 7:02 am
- Forum: Dialogue System for Unity
- Topic: Node1 Sequence before Node2 Condition
- Replies: 3
- Views: 493
Node1 Sequence before Node2 Condition
Hi there! Okay, let me explain you my problem (I couldn't find and answer in the forum): CapturaPixel1.PNG In the node Launch I want to call a function which will return a result (Success or Failure) in a variable number of seconds (Which I cannot know beforehand). In the connecting nodes I have a L...