Search found 4 matches
- Fri May 06, 2022 8:54 am
- Forum: Dialogue System for Unity
- Topic: How to realize click response event without add event in entry?
- Replies: 3
- Views: 468
Re: How to realize click response event without add event in entry?
Hi, Please see the coin flip example conversation on this manual page . Awesome! I use it and lua register to realize my complex calculate. But I got a little question, in your wiki, after the script change the variables, there must be a delay evaluation entry before condition entry. But I don't ha...
- Thu May 05, 2022 8:46 am
- Forum: Dialogue System for Unity
- Topic: How to realize click response event without add event in entry?
- Replies: 3
- Views: 468
How to realize click response event without add event in entry?
Hi, I have a little wired question again. I want to generate random number after I click special response, and the number will decide which entry would continue, just like the dice event in Disco Elysium. At the beginning, I did it by adding event in entry, but then I found that merge or export to c...
- Tue May 03, 2022 7:37 pm
- Forum: Dialogue System for Unity
- Topic: Some questions about changing actor name in c# scripts once?
- Replies: 3
- Views: 453
Re: Some questions about changing actor name in c# scripts
It's useful! Thanks a lot.
- Tue May 03, 2022 10:41 am
- Forum: Dialogue System for Unity
- Topic: Some questions about changing actor name in c# scripts once?
- Replies: 3
- Views: 453
Some questions about changing actor name in c# scripts once?
Hi,I'm not native English speaker so my content may has some English error. I'm new to dialogue system, and I want to create a public speaker actor so I could set different actor attribute to the public one when I come to different conversation node. And I have some problems. Here is my code public ...