Search found 3 matches
- Wed May 04, 2022 4:22 am
- Forum: Dialogue System for Unity
- Topic: Integrate Dialogue System WIth Starter Assets Third Person Controller
- Replies: 5
- Views: 1017
Re: Integrate Dialogue System WIth Starter Assets Third Person Controller
I did some experiment on demoscene2. I set enemies to inactive at first. When player accepted Sergeant Graves quest, I set the enemies active again using add scene event. But, when I save / load game or transition to demoscene1 then come back to demoscene2, the enemies become inactive again. How to ...
- Mon May 02, 2022 6:25 am
- Forum: Dialogue System for Unity
- Topic: Integrate Dialogue System WIth Starter Assets Third Person Controller
- Replies: 5
- Views: 1017
Re: Integrate Dialogue System WIth Starter Assets Third Person Controller
Works perfectly with both gamepad and keyboard& mouse. :lol: Did a little bit tweaking on DemoRegistrationInput.cs, then put it on Dialogue Manager. Many thanks Tony. Right now I'm trying to replicate demoscene using starter asset input as part of learning. Maybe I'll keep bothering you again la...
- Sun May 01, 2022 5:35 am
- Forum: Dialogue System for Unity
- Topic: Integrate Dialogue System WIth Starter Assets Third Person Controller
- Replies: 5
- Views: 1017
Integrate Dialogue System WIth Starter Assets Third Person Controller
Hi, newbie here.
Sorry for the noob question.
How to integrate dialogue system with starter assets third person controller?
I didn't find a way to register new input system controller. It seems a liitle bit different with the tutorial.
Thanks in advance.
Sorry for the noob question.
How to integrate dialogue system with starter assets third person controller?
I didn't find a way to register new input system controller. It seems a liitle bit different with the tutorial.
Thanks in advance.