Search found 13 matches

by GG-HSI
Tue Oct 10, 2023 2:28 am
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Thanks again, Tony! From what I can tell my Character Restart function is working as intended. And your save system has worked consistently for years. Always concerned about changing anything, when I'm not having any problems, but will try what you're suggesting, in the future. For now, trying to ge...
by GG-HSI
Mon Oct 09, 2023 5:48 pm
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Tony, Just caught this part of earlier reply from you that I didn't quite notice at the time: "Your Dialogue Manager should have a Dialogue System Saver component, which is what saves the dialogue database/Lua variables, quest states, etc." My Dialogue Manager does NOT have this component,...
by GG-HSI
Mon Oct 09, 2023 5:30 pm
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Tony, just one more question, before moving forward. I think you said that the SaveSystem function you referenced would actually DELETE the save.dat file. But don't recall you saying anything about whether or not that file gets recreated, after being deleted. In my original method, after calling Del...
by GG-HSI
Mon Oct 09, 2023 2:02 pm
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Perfect! Thanks again, Tony! Will let you know, if any issues!
by GG-HSI
Mon Oct 09, 2023 3:07 am
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Ready to import, but then recalled that you no longer officially support S-Inventory. So, before I import, I need to know whether or not old S-Inventory code still exists in the latest version. I was using version from 2020. So I know that S-Inventory functions still worked, at that time. But worrie...
by GG-HSI
Mon Oct 09, 2023 2:34 am
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Thought u might say that! Thought I had updated to the latest, but might have been a while ago! Thx, Tony! Will let u know, if that works!
by GG-HSI
Sun Oct 08, 2023 9:11 pm
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Looks like I DO have SaveSystem script. But can't find method you referenced. But I did find this function on the script. Do you think this might work for me? Will this reset Lua values to default? If I am not using SaveSystem for saving, can I use SaveSystem functions at all? /// <summary> /// Clea...
by GG-HSI
Sun Oct 08, 2023 8:58 pm
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Re: Delete Save Slot?

Thanks for reply, Tony! But not using SaveSystem. Using SaveHelper. And, while waiting for reply, I was trying to use SaveHelper.DeleteSavedGame(int slotNum). Does this do the same as the method you referenced? Also can't find anything like ResetGameState. Is there something equivalent in system I a...
by GG-HSI
Sun Oct 08, 2023 7:04 pm
Forum: Save System for Opsive Controllers
Topic: Delete Save Slot?
Replies: 14
Views: 21085

Delete Save Slot?

Tony, sorry, if I am posting this in the wrong place, but didn't see discussion about the save system that appears to be a part of Dialogue Manager's "Menu System". So maybe I should be posting this in Dialogue Manager discussion? With Menu System, looks like there were 3 built in save slo...
by GG-HSI
Fri Apr 29, 2022 1:14 am
Forum: Dialogue System for Unity
Topic: UPDATING DIALOGUE ENTRIES
Replies: 7
Views: 1020

Re: UPDATING DIALOGUE ENTRIES

Tony, In earlier phase of the project, I had to figure out how to use code to change dialogue entries. For that, I dragged & dropped the actual DialogueDatabase file into a public reference to "DialogueDatabase" in the Unity Editor. So sounds like that means I AM using the "dialog...