Search found 5 matches
- Fri Apr 22, 2022 10:56 pm
- Forum: Dialogue System for Unity
- Topic: No text after switching to Text Mesh Pro
- Replies: 5
- Views: 1629
Re: No text after switching to Text Mesh Pro
Hey Tony! I'm very sorry to have taken your time, and I really appreciate the example file you attached. I got it to work, and I'm ashamed to say I think the only problem was that I had the regular Typewriter component (albeit disabled) still on my subtitle text object. Originally I thought just hav...
- Fri Apr 22, 2022 8:49 pm
- Forum: Dialogue System for Unity
- Topic: No text after switching to Text Mesh Pro
- Replies: 5
- Views: 1629
Re: No text after switching to Text Mesh Pro
Hey Tony! Unfortunately, the 100x100 was the Subtitle Panel Info size, it doesn't seem to be related. (I did try making it bigger just in case anyways, no luck) In fact, if I change the font size the dialogue text does change and adapt to the proper size it should be (see images), it's just as if th...
- Fri Apr 22, 2022 12:55 am
- Forum: Dialogue System for Unity
- Topic: No text after switching to Text Mesh Pro
- Replies: 5
- Views: 1629
No text after switching to Text Mesh Pro
Hey! I just wanted to change my subtitle text to TMP so following the documentation I enabled the setting in the welcome window and then re-imported the scripts folder. After that, the TMP field did appear and I selected the TMP text component, but now I don't see any text on my textbox. (Although t...
- Wed Apr 20, 2022 9:49 am
- Forum: Dialogue System for Unity
- Topic: Using Runic Alert Panel as Selector Panel
- Replies: 3
- Views: 339
Re: Using Runic Alert Panel as Selector Panel
Thanks, that makes sense! A bit of an unrelated question, but I'm looking to make a system where you can only commence dialogue with an NPC you are in front of (so a trigger zone is fine), but also that is in your camera (so you can't talk to them while facing away from them). Is there anywhere you ...
- Wed Apr 20, 2022 1:46 am
- Forum: Dialogue System for Unity
- Topic: Using Runic Alert Panel as Selector Panel
- Replies: 3
- Views: 339
Using Runic Alert Panel as Selector Panel
Hello! I'm very sorry about the question I'm about to make, but I just got the dialogue system and I'm thinking about using the Runic UI preset. The problem is that while the dialogue UI works just fine, I don't get how to make the Selector Panel use the Runic style instead of the standard gray box....