Search found 13 matches
- Wed Aug 17, 2022 7:08 am
- Forum: Quest Machine
- Topic: Quest autostarts, even doesn't meet conditions.
- Replies: 8
- Views: 1305
Re: Quest autostarts, even doesn't meet conditions.
It works! Thank you so much for your help
- Tue Aug 16, 2022 10:44 am
- Forum: Quest Machine
- Topic: Quest autostarts, even doesn't meet conditions.
- Replies: 8
- Views: 1305
Re: Quest autostarts, even doesn't meet conditions.
Hi, recently I've made an update for your package, and bug still occurs but I noticed something new. This bug only occur when Lua condition is met without the second one (Quest State condition), on other hand when Quest State condition is met without Lua one this bug doesn't occurs.
Best.
Best.
- Tue Aug 09, 2022 9:33 am
- Forum: Quest Machine
- Topic: Quest autostarts, even doesn't meet conditions.
- Replies: 8
- Views: 1305
Re: Quest autostarts, even doesn't meet conditions.
I have send to you Editor.log.
Succesful quest state is set by DialogueSystemTrigger -> OnConversationEnd like on the screen below.
Succesful quest state is set by DialogueSystemTrigger -> OnConversationEnd like on the screen below.
- Mon Aug 08, 2022 7:17 am
- Forum: Quest Machine
- Topic: Quest autostarts, even doesn't meet conditions.
- Replies: 8
- Views: 1305
Quest autostarts, even doesn't meet conditions.
Hello it's me again :) The problem is, as the topic said. I have quest setup like this: questSetup.PNG When I change level (load level) for this I'm using this simply method: code.PNG In my opinion all thigs for autostart are setuped properly: like I have read in your previous post somewhere on this...
- Wed Aug 03, 2022 10:36 am
- Forum: Quest Machine
- Topic: Showing Alert with Header and Body text from code.
- Replies: 3
- Views: 594
Re: Showing Alert with Header and Body text from code.
I've tried your second solution with scriptable objects and it works perfectly.
Thank you for your fast response, you are the best.
Thank you for your fast response, you are the best.
- Mon Aug 01, 2022 9:07 am
- Forum: Quest Machine
- Topic: Showing Alert with Header and Body text from code.
- Replies: 3
- Views: 594
Showing Alert with Header and Body text from code.
Hello, as title said , I'm trying to show alert as in example, when quest started (data for Alert stored in Quest asset) but from code. ShowAlert method have 3 overloads, I saw that when I'm use method with only string parameter code flow bypassing instatiation of Container Template, which messing w...
- Wed Jun 15, 2022 6:08 am
- Forum: Quest Machine
- Topic: Scene Event doesn't trigger on Load
- Replies: 3
- Views: 858
Re: Scene Event doesn't trigger on Load
I see, I've tried your saver solution and it works great, as always thank you for you help
- Mon Jun 13, 2022 9:43 am
- Forum: Quest Machine
- Topic: Scene Event doesn't trigger on Load
- Replies: 3
- Views: 858
Scene Event doesn't trigger on Load
Hello, So when I use your method SaveSystem.LoadFromSlot(0); for loading level, after load stuff like position, quest state etc. are correct but quest state does not trigger SceneEvent of current loaded node that should be triggered when node is active. Below is my save system and quest machine sing...
- Tue May 17, 2022 5:29 am
- Forum: Quest Machine
- Topic: Issue with loading and reading quest state.
- Replies: 3
- Views: 1055
Re: Issue with loading and reading quest state.
That was the fastest response I've ever recieved and it works!!!
Thank you so much.
Thank you so much.
- Thu May 12, 2022 11:07 am
- Forum: Quest Machine
- Topic: Issue with loading and reading quest state.
- Replies: 3
- Views: 1055
Issue with loading and reading quest state.
Hello, so I am working with Unity Timeline right now, and I'm trying to use m_condition.IsTrue(Player.Instance.transform) with Lua code condition CurrentQuestState("followTheFlame") == "unassigned" to decited if Timeline should be played or not (this condition variable is a seria...