Search found 55 matches

by rauljl1
Wed Apr 24, 2024 12:56 pm
Forum: Dialogue System for Unity
Topic: Responses lag
Replies: 11
Views: 739

Re: Responses lag

That was what I was looking for. Thank you!
by rauljl1
Mon Apr 22, 2024 5:34 pm
Forum: Dialogue System for Unity
Topic: Responses lag
Replies: 11
Views: 739

Re: Responses lag

I'm not sur if i'm using the "Typed" message in a sequencer command, such as WaitForMessage(Typed)

And also I implement some timer just because I dont' know where the Responses are shown.

What Should I do? I remove show/hide but the problem persist, so I discard changes.
a.png
a.png (83.64 KiB) Viewed 475 times
by rauljl1
Mon Apr 22, 2024 12:54 pm
Forum: Dialogue System for Unity
Topic: Responses lag
Replies: 11
Views: 739

Re: Responses lag

What I want is for the buttons below to appear at the same time the timer starts.
The timer starts just when the text has just been written, but the buttons appear maybe 1sec after or some delay after.
problem.gif
problem.gif (184.15 KiB) Viewed 495 times
by rauljl1
Mon Apr 22, 2024 12:15 pm
Forum: Dialogue System for Unity
Topic: Responses lag
Replies: 11
Views: 739

Re: Responses lag

There is no continue button. The NPC Subtitle Panel displays, the text fills and once it fills, there is an offset until the Response Menu Panel displays.

I want to eliminate that offset. I want the Response Menu Panel to be displayed as soon as all the text is filled out.
by rauljl1
Mon Apr 22, 2024 11:33 am
Forum: Dialogue System for Unity
Topic: Responses lag
Replies: 11
Views: 739

Re: Responses lag

What I want is for the "response buttons" to be displayed when the text has been typed. Without a delay or something like that. How do I do that?
by rauljl1
Mon Apr 22, 2024 9:55 am
Forum: Dialogue System for Unity
Topic: Responses lag
Replies: 11
Views: 739

Responses lag

Hi Tony.

My responses buttons take too long to appear.

Basically, I want they to appear after all the text is shown.

Im using textAnimator with dialogue system

So, I want they to appear after this -> textAnimator.allLettersShown;
by rauljl1
Sat Aug 05, 2023 1:56 pm
Forum: Dialogue System for Unity
Topic: Pixels per unit with UI
Replies: 1
Views: 175

Pixels per unit with UI

Hi, Tony. I'd like to use a sprite sliced on my UI response button. But, when I put the sprite, the image looks thinner (wrong image). Every canvas in my game have Pixels per Unit on 1. If i put Pixels per Unit at 6 looks good (pixel perfect image), but I don't like that way. How to keep the pixel s...
by rauljl1
Tue Jul 25, 2023 3:12 pm
Forum: Dialogue System for Unity
Topic: SoundSystem is not defined
Replies: 3
Views: 243

Re: SoundSystem is not defined

ty
by rauljl1
Tue Jul 25, 2023 12:19 pm
Forum: Dialogue System for Unity
Topic: SoundSystem is not defined
Replies: 3
Views: 243

SoundSystem is not defined

Hi. I got this error after update Unity to 2022: UnityException: Tag: SoundSystem is not defined. PixelCrushers.DialogueSystem.SequencerTools.GetAudioSource (UnityEngine.Transform subject) (at C:/Users/raul1/Documents/Unity Projects/Mat Ranking/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/M...
by rauljl1
Mon Jun 26, 2023 4:00 pm
Forum: Dialogue System for Unity
Topic: Problem with Text Animator
Replies: 5
Views: 685

Re: Problem with Text Animator

The problem still happen: Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support\TextAnimatorContinueButtonFastForward.cs(20,27): error CS0234: The type or namespace name 'TextAnimatorPlayer' does not exist in the namespace 'Febucci.UI' (are you missing an assembly r...