Search found 55 matches
- Wed Apr 24, 2024 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Responses lag
- Replies: 11
- Views: 739
Re: Responses lag
That was what I was looking for. Thank you!
- Mon Apr 22, 2024 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Responses lag
- Replies: 11
- Views: 739
Re: Responses lag
I'm not sur if i'm using the "Typed" message in a sequencer command, such as WaitForMessage(Typed)
And also I implement some timer just because I dont' know where the Responses are shown.
What Should I do? I remove show/hide but the problem persist, so I discard changes.
And also I implement some timer just because I dont' know where the Responses are shown.
What Should I do? I remove show/hide but the problem persist, so I discard changes.
- Mon Apr 22, 2024 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Responses lag
- Replies: 11
- Views: 739
Re: Responses lag
What I want is for the buttons below to appear at the same time the timer starts.
The timer starts just when the text has just been written, but the buttons appear maybe 1sec after or some delay after.
The timer starts just when the text has just been written, but the buttons appear maybe 1sec after or some delay after.
- Mon Apr 22, 2024 12:15 pm
- Forum: Dialogue System for Unity
- Topic: Responses lag
- Replies: 11
- Views: 739
Re: Responses lag
There is no continue button. The NPC Subtitle Panel displays, the text fills and once it fills, there is an offset until the Response Menu Panel displays.
I want to eliminate that offset. I want the Response Menu Panel to be displayed as soon as all the text is filled out.
I want to eliminate that offset. I want the Response Menu Panel to be displayed as soon as all the text is filled out.
- Mon Apr 22, 2024 11:33 am
- Forum: Dialogue System for Unity
- Topic: Responses lag
- Replies: 11
- Views: 739
Re: Responses lag
What I want is for the "response buttons" to be displayed when the text has been typed. Without a delay or something like that. How do I do that?
- Mon Apr 22, 2024 9:55 am
- Forum: Dialogue System for Unity
- Topic: Responses lag
- Replies: 11
- Views: 739
Responses lag
Hi Tony.
My responses buttons take too long to appear.
Basically, I want they to appear after all the text is shown.
Im using textAnimator with dialogue system
So, I want they to appear after this -> textAnimator.allLettersShown;
My responses buttons take too long to appear.
Basically, I want they to appear after all the text is shown.
Im using textAnimator with dialogue system
So, I want they to appear after this -> textAnimator.allLettersShown;
- Sat Aug 05, 2023 1:56 pm
- Forum: Dialogue System for Unity
- Topic: Pixels per unit with UI
- Replies: 1
- Views: 175
Pixels per unit with UI
Hi, Tony. I'd like to use a sprite sliced on my UI response button. But, when I put the sprite, the image looks thinner (wrong image). Every canvas in my game have Pixels per Unit on 1. If i put Pixels per Unit at 6 looks good (pixel perfect image), but I don't like that way. How to keep the pixel s...
- Tue Jul 25, 2023 3:12 pm
- Forum: Dialogue System for Unity
- Topic: SoundSystem is not defined
- Replies: 3
- Views: 243
- Tue Jul 25, 2023 12:19 pm
- Forum: Dialogue System for Unity
- Topic: SoundSystem is not defined
- Replies: 3
- Views: 243
SoundSystem is not defined
Hi. I got this error after update Unity to 2022: UnityException: Tag: SoundSystem is not defined. PixelCrushers.DialogueSystem.SequencerTools.GetAudioSource (UnityEngine.Transform subject) (at C:/Users/raul1/Documents/Unity Projects/Mat Ranking/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/M...
- Mon Jun 26, 2023 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Problem with Text Animator
- Replies: 5
- Views: 685
Re: Problem with Text Animator
The problem still happen: Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support\TextAnimatorContinueButtonFastForward.cs(20,27): error CS0234: The type or namespace name 'TextAnimatorPlayer' does not exist in the namespace 'Febucci.UI' (are you missing an assembly r...