Search found 17 matches
- Fri Jun 10, 2022 6:51 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Aaaaaand of course i have another issue :D So, when i open a conversation, all work fine, the triggers work as intended and i can have multiple conv at the same time ! When i don't open a conversation, the messages are stacked and i can red them when i open the conv later BUT if i open a conversatio...
- Fri Jun 03, 2022 5:50 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
it work great ! Thank you for your help
- Wed Jun 01, 2022 8:45 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Hi ! really sorry for the time i take to respond >< the triggers work great thank you ! but when i'm stting up all my conversation like that I've comme across another issue :/ When i open the conversation "Mom" for example everything wrk fine, i can go back then open it again and all. But ...
- Mon Apr 25, 2022 12:34 pm
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Hi !
Well yes that work like this, but it work only with the first message :/ if the player is outside the conversation when triggerring the "MomTrigger02 " or "MomTrigger03" the messages are not send.
Well yes that work like this, but it work only with the first message :/ if the player is outside the conversation when triggerring the "MomTrigger02 " or "MomTrigger03" the messages are not send.
- Mon Apr 25, 2022 5:05 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Well i would like it to work like this : Each trigger send a message (so i can controll exactly when and where the player receive it) But the player may not be inside the conversation all the time, so if he collide with the trigger "Mom message 3" for exemple, But he is in another conversa...
- Sun Apr 24, 2022 11:15 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Hi ! thnak you, i've install the package you send me with you're modified scene, but even with this scene it's still doing the same thing :/ if i'm outside a conversation and i open it after the triggers, only the first message is send :/
- Thu Apr 21, 2022 1:51 pm
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Hi ! Now it's doing the opposite :/ if i'm outside the conversation and open it after the triggers, it only show the first message, but if i'm in the conversation, it work just fine (the message are send when the player collide with the trigger)It look like it dosn't read the continue() when the con...
- Thu Apr 21, 2022 10:58 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
And i have no idea why, but i'm having trouble again :/ If i open the "mom" conversation and stay in it, the triggers work fin, everything work fine, BUT if i go back to the contacts selection menu, and then go back to the Mom conversation, it send the next message wether or not it collide...
- Thu Apr 21, 2022 5:46 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Thank you so much ! It work great !
last thing, how can i "resize" the differents part ? Right now they're really small when i'm working on bigger canvas :/ and i can't scale them manually ?
last thing, how can i "resize" the differents part ? Right now they're really small when i'm working on bigger canvas :/ and i can't scale them manually ?
- Sat Apr 16, 2022 5:09 am
- Forum: Dialogue System for Unity
- Topic: Multiple SMS interface
- Replies: 38
- Views: 5844
Re: Multiple SMS interface
Yes i have them !
I use them to trigger exactly when i want a message (my game is really based on that, i need to be able to choose when a message is sent to the player)
I use them to trigger exactly when i want a message (my game is really based on that, i need to be able to choose when a message is sent to the player)