Search found 7 matches

by bleese
Wed Oct 19, 2022 7:51 am
Forum: Dialogue System for Unity
Topic: Best practices for testing a conversation
Replies: 6
Views: 683

Re: Best practices for testing a conversation

Ok, really dumb question, I'm sorry for asking so many questions but you've been incredibly helpful through this process! I can't seem to import PixelCrushers.DialogueSystem.DialogueEditor. I tried to import DialogueSystemAssemblyDefinitions.unitypackage per the FAQ but that caused TMPro import to f...
by bleese
Tue Oct 18, 2022 7:10 am
Forum: Dialogue System for Unity
Topic: Best practices for testing a conversation
Replies: 6
Views: 683

Re: Best practices for testing a conversation

So I've written the above methods and it works well, I know have a CSV of errors and info logs (And I edited the Sequencer Parse code myself to return exceptions), all looks good. Only issue I'm having now is fixing the errors. In my log I get the entry node ID (and subtitle text) that has the error...
by bleese
Tue Oct 18, 2022 4:27 am
Forum: Dialogue System for Unity
Topic: Best practices for testing a conversation
Replies: 6
Views: 683

Re: Best practices for testing a conversation

Alright thank you, that sounds awesome, I'll get on that! One thing, is there way in the Dialogue Conversation Editor window to highlight nodes that have no child nodes (similar to how orphaned nodes show up as red in the dialogue window). I think that would solve 2, because currently my dialogue tr...
by bleese
Mon Oct 17, 2022 8:52 am
Forum: Dialogue System for Unity
Topic: Best practices for testing a conversation
Replies: 6
Views: 683

Best practices for testing a conversation

Hi! Before I get started writing my own testing pipeline, I was wondering if there are best practices for testing a conversation. I want to test every conversation node and I want to try and avoid just running the conversation a hundred times (I have very complex conversations, some with over 1,000 ...
by bleese
Tue Apr 05, 2022 9:39 pm
Forum: Dialogue System for Unity
Topic: Suggestion: Let typewriter effect work with all richtext tags
Replies: 5
Views: 764

Re: Suggestion: Let typewriter effect work with all richtext tags

Huh, mine only blocks <b>, <i>, <u> and <color>, maybe I have an outdated version then.

Actually even the current Regex there still misses a few (and would miss it in my case)

Replace <margin=.+> with <margin-?\w+=.+> to include margin-left, margin-right, etc.
by bleese
Tue Apr 05, 2022 9:44 am
Forum: Dialogue System for Unity
Topic: Suggestion: Let typewriter effect work with all richtext tags
Replies: 5
Views: 764

Suggestion: Let typewriter effect work with all richtext tags

Currently the typewriter effect breaks when using richtext tags other than <b><i><u> and <color> because the regex in Tools.StripRichTextCodes doesn't strip them (so the subtitle panel skips characters cause it thinks there's more visible characters then there are). There is a wealth of other rich t...