Search found 11 matches
- Tue Aug 16, 2022 6:29 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave - NPC conversation
- Replies: 10
- Views: 1085
Re: Arcweave - NPC conversation
Hi both! I am wondering the same. Is it possible to have two NPCs and the Player have a conversation via Arcweave import? I am struggling to import it as well. Basically since in the import I can only choose two actors, it seems to only recognize those two. And if I don't select "Player" a...
- Mon Jun 06, 2022 9:30 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Import - Cutscene Continue()
- Replies: 8
- Views: 1081
Re: Arcweave Import - Cutscene Continue()
Thank you Tony! I'll try it out within the coming days, started to focus on other things in the meantime. I appreciate your super amazing support!
- Thu May 26, 2022 3:59 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Import - Cutscene Continue()
- Replies: 8
- Views: 1081
Re: Arcweave Import - Cutscene Continue()
Thank you so much!!
- Thu May 26, 2022 3:12 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Import - Cutscene Continue()
- Replies: 8
- Views: 1081
Re: Arcweave Import - Cutscene Continue()
Nope, when changing it to None() or removing it, it works as intended.
- Thu May 26, 2022 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Import - Cutscene Continue()
- Replies: 8
- Views: 1081
Re: Arcweave Import - Cutscene Continue()
Yes exactly! I wonder if I can just stop the sequencer through script. Smoother would be if it wasn't set in the first place.
- Thu May 26, 2022 2:55 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Import - Cutscene Continue()
- Replies: 8
- Views: 1081
Arcweave Import - Cutscene Continue()
Hi I am trying to import scripts from Arcweave. However, the first line "Start" always loads with sequence "Continue()". I'm not sure why but this skips my first line (which does not have the sequence in there. I would like to remove it by script OR when loading, what's the best ...
- Tue Mar 22, 2022 5:20 pm
- Forum: Dialogue System for Unity
- Topic: Loading Conversation At Last Stop Point
- Replies: 3
- Views: 458
Re: Loading Conversation At Last Stop Point
Thank you!! However this loads the last message only. Any chance to pre-load all the previous messages too? Basically I am looking at the SMS-UI and I'd like the player to be able to back and forth between conversations without losing progress. I wonder if I can go through the conversation entries a...
- Tue Mar 22, 2022 10:17 am
- Forum: Dialogue System for Unity
- Topic: Loading Conversation At Last Stop Point
- Replies: 3
- Views: 458
Loading Conversation At Last Stop Point
HI I am wondering if there is an easy way to save the last conversation point when switching conversations back and forth between different characters. Currently they start over fresh. I was thinking to save each conversation point in an array and then to iterate through that quickly, but I am sure ...
- Tue Mar 15, 2022 10:49 pm
- Forum: Dialogue System for Unity
- Topic: Get Actor Portrait
- Replies: 1
- Views: 325
Get Actor Portrait
Hi I am trying to get the actor portrait of a (future) conversation, like so: DialogueManager.masterDatabase.GetActor(conversation.GetDialogueEntry(1).ActorID).GetPortraitSprite(1).texture) However, it returns a NullReference Exception. I have assigned the Portrait to the actor object both as a spri...
- Mon Mar 14, 2022 1:40 pm
- Forum: Dialogue System for Unity
- Topic: Showing Player Messages
- Replies: 3
- Views: 415
Re: Showing Player Messages
Thank you so much!!