Search found 7 matches
- Thu Mar 24, 2022 4:54 pm
- Forum: Dialogue System for Unity
- Topic: Barks vanish on the second time through a scene / save slot
- Replies: 8
- Views: 542
Re: Barks vanish on the second time through a scene / save slot
I may give that a try, thanks.
- Wed Mar 23, 2022 8:29 pm
- Forum: Dialogue System for Unity
- Topic: Barks vanish on the second time through a scene / save slot
- Replies: 8
- Views: 542
Re: Barks vanish on the second time through a scene / save slot
Okay, for SOME REASON, it thinks I have a conversation active, and I don't have it set to allow barks during conversation. I don't _see_ a conversation, and one shouldn't be active.... but there you have it. Maybe I'll just do a sweep and close out any conversations, or maybe I'll just allow barks d...
- Wed Mar 23, 2022 7:37 pm
- Forum: Dialogue System for Unity
- Topic: Barks vanish on the second time through a scene / save slot
- Replies: 8
- Views: 542
Re: Barks vanish on the second time through a scene / save slot
Thanks for all the responses. Unfortunately, I'm on a Mac and can't run Quest 2 content inside the editor without some ... serious revamping. However, maybe I can find where that would be logged and instrument it further in the source., Edwin! Edit: When I don't get a bark, I see: Dialogue System: D...
- Wed Mar 23, 2022 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Barks vanish on the second time through a scene / save slot
- Replies: 8
- Views: 542
Re: Barks vanish on the second time through a scene / save slot
> Other Settings > Debug Level to Info I do have this set to Info and see traces elsewhere, but nothing appropriate to my Bark situation, or even near the bark except the one line I mentioned. Though, because the Quest traces a _stupid_ amount of data, I fgrep filter it all, so I'm looking specifica...
- Tue Mar 22, 2022 6:10 pm
- Forum: Dialogue System for Unity
- Topic: Barks vanish on the second time through a scene / save slot
- Replies: 8
- Views: 542
Barks vanish on the second time through a scene / save slot
This is driving me insane. I have, for the sake of discussion, two scenes A and B, a conversation that triggers going into scene B, and barks inside scene B. There are also multiple save slots, which seem to play a role in this, though I don't know how. The conversation is conditional on a Variable ...
- Tue Mar 08, 2022 9:50 pm
- Forum: Dialogue System for Unity
- Topic: Variables not setting!
- Replies: 3
- Views: 331
Re: Variables not setting!
Thank you for your prompt response.
It turns out that I had attached my script that checked the value to the wrong thing! Entirely pilot error...
Once things are run in the correct order, it works much better.
Edwin!
It turns out that I had attached my script that checked the value to the wrong thing! Entirely pilot error...
Once things are run in the correct order, it works much better.
Edwin!
- Tue Mar 08, 2022 6:43 pm
- Forum: Dialogue System for Unity
- Topic: Variables not setting!
- Replies: 3
- Views: 331
Variables not setting!
This seems like an absurdly basic and simple task, and yet it doesn't seem to be working for me. I have a simple conversation that, near the end, it sets a boolean value: Variable editor: IntroductionComplete, initial value=false, Boolean Conversation node Sequence: SetVariable(IntroductionComplete,...