Search found 7 matches
- Sun Mar 27, 2022 10:24 pm
- Forum: Dialogue System for Unity
- Topic: QuestLog.GetQuestTitle is not returning display name
- Replies: 5
- Views: 668
Re: QuestLog.GetQuestTitle is not returning display name
Yeah, "Initialize New Variables" was already checked. There shouldn't be any more surprise fields as most of the game's other quest and loot systems are referenced in already with another field. Shouldn't need any db compare code, I hope, but is there functionality for loading a saved db a...
- Sun Mar 27, 2022 2:19 am
- Forum: Dialogue System for Unity
- Topic: QuestLog.GetQuestTitle is not returning display name
- Replies: 5
- Views: 668
Re: QuestLog.GetQuestTitle is not returning display name
Can you check if maybe an older version of your dialogue database is assigned to the Dialogue Manager's Initial Database field? Ah! My fault. It was related to this but was due to a save state being loaded. I assume loading a saved state uses only the saved state and doesn't merge new fields? I was...
- Sat Mar 26, 2022 12:00 am
- Forum: Dialogue System for Unity
- Topic: QuestLog.GetQuestTitle is not returning display name
- Replies: 5
- Views: 668
QuestLog.GetQuestTitle is not returning display name
I have a question about QuestLog.GetQuestTitle and the "Use Display Name" toggle in the quest/item area. I'm using the special quest names to sort them into groups in the dialogue DB UI, so those names are not desired for display in the game quest UI. QuestLog.GetQuestTitle is falling back...
- Mon Mar 07, 2022 5:47 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu instantly on the previous dialogue entry?
- Replies: 3
- Views: 355
- Mon Mar 07, 2022 4:56 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu instantly on the previous dialogue entry?
- Replies: 3
- Views: 355
Show response menu instantly on the previous dialogue entry?
I'm using the Runic dialogue UI for a game that does not have voice overs at this time, so the dialogue is only text. I am wondering if there is a built-in solution to have the player response menu items show up instantly with the NPC dialogue just before the player options. Currently I'm adding the...
- Wed Mar 02, 2022 10:43 pm
- Forum: Dialogue System for Unity
- Topic: Change dialogue ui at runtime? Multiple dialogue UI prefab support?
- Replies: 6
- Views: 1095
Re: Change dialogue ui at runtime? Multiple dialogue UI prefab support?
Thank you so much for the replies! I had totally missed the "Override Dialogue UI component!"
- Tue Mar 01, 2022 11:55 pm
- Forum: Dialogue System for Unity
- Topic: Change dialogue ui at runtime? Multiple dialogue UI prefab support?
- Replies: 6
- Views: 1095
Change dialogue ui at runtime? Multiple dialogue UI prefab support?
Spent some time searching the forum but failed to find an example, likely just missed it here or in the docs. I'd basically like two UIs: A dialogue UI (already setup and working) A book/letter/note UI Can the dialogue system controller change to different dialogue UIs at run time? I'm trying to kee...