Search found 4 matches

by h0neyfr0g
Wed Feb 23, 2022 5:04 pm
Forum: Dialogue System for Unity
Topic: Continue Button can only be Clicked After Pausing
Replies: 4
Views: 465

Re: Continue Button can only be Clicked After Pausing

FOUND IT! For whatever reason... unpausing would cause the Event Systems 'Send Navigation Events' tick box to untick... Looking into why / and how to remedy this now! Will hopefully update with good news soon :) *EDIT Yup, somewhere deep in the Unpause Code it was turning off the 'Send Navigation Ev...
by h0neyfr0g
Wed Feb 23, 2022 4:30 pm
Forum: Dialogue System for Unity
Topic: Continue Button can only be Clicked After Pausing
Replies: 4
Views: 465

Re: Continue Button can only be Clicked After Pausing

Thanks for the reply Tony! Appreciate your diligence! So I did some digging, and it seems like the Continue Button is remaining 'Selected' as intended. However, the button will no longer trigger thru Keyboard or GamePad buttons, if I pause anytime before starting a Conversation. Furthermore, I did s...
by h0neyfr0g
Wed Feb 23, 2022 3:38 pm
Forum: Dialogue System for Unity
Topic: Continue Button can only be Clicked After Pausing
Replies: 4
Views: 465

Continue Button can only be Clicked After Pausing

Hello Everyone! I could really use your help. I set up the Dialogue System to use ReWired inputs, and it seems to be working well. When I start a conversation, I can trigger the 'Continue' Button with both the Keyboard and my Control Pad. However, after I pause the game (which includes turning on ot...
by h0neyfr0g
Wed Feb 23, 2022 1:23 pm
Forum: Dialogue System for Unity
Topic: Not re-selecting first response button after pause
Replies: 7
Views: 799

Re: Not re-selecting first response button after pause

hi Tony!

I added the package as instructed, but Im now getting an error saying

"SetFocus" does not exist and is throwing an error

Thanks for the help!