Search found 9 matches

by mokiedokes
Tue Mar 08, 2022 6:55 pm
Forum: Dialogue System for Unity
Topic: WRPG UI Template Question
Replies: 3
Views: 463

Re: WRPG UI Template Question

Thanks so much!
by mokiedokes
Mon Mar 07, 2022 5:45 pm
Forum: Dialogue System for Unity
Topic: WRPG UI Template Question
Replies: 3
Views: 463

WRPG UI Template Question

Hi Tony, Using the WRPG UI Template, I was wanting to move the player Response Button to the bottom of the screen. I've repositioned other elements by dragging them around or adjusting the pos coordinates in the inspector tab's rect transform, but for the Response Button, the rect transform values a...
by mokiedokes
Tue Mar 01, 2022 8:03 pm
Forum: Dialogue System for Unity
Topic: No Repeats, Random Conversations
Replies: 7
Views: 1001

Re: No Repeats, Random Conversations

Thanks again! You've been wonderfully helpful - I hope they pay you well! :) (Sorry for all the super beginner questions. We have an adult family member with autism whose special interest (i.e. obsession) is teddy bears and dreams of making a game where players get to have a friendship with a teddy ...
by mokiedokes
Mon Feb 28, 2022 8:18 pm
Forum: Dialogue System for Unity
Topic: No Repeats, Random Conversations
Replies: 7
Views: 1001

Re: No Repeats, Random Conversations

Thank you, thank you. I tried using a Dialogue System Get Variable action in the Playmaker FSM, but for some reason the variables for each conversation were not appearing as options. Is that because I set the variable at the end of the conversation? I don't want to register the conversation as playe...
by mokiedokes
Mon Feb 28, 2022 8:02 pm
Forum: Dialogue System for Unity
Topic: No Repeats, Random Conversations
Replies: 7
Views: 1001

Re: No Repeats, Random Conversations

Thanks, Tony. I went with the defining the variables in the Dialogue System conversation because I don't really know how to code. I added a condition at the first text node of each conversation that tests if the conversation has been played. I am able to ensure that it does not run repeat conversati...
by mokiedokes
Sat Feb 26, 2022 2:25 pm
Forum: Dialogue System for Unity
Topic: No Repeats, Random Conversations
Replies: 7
Views: 1001

No Repeats, Random Conversations

Hello. I'm working on a mobile game that is comprised of minimal graphics and 300+ conversations. Conversations are organized into several tiers that get unlocked. Some conversations are unlocked after other conversations are completed. I do not want conversations to repeat until all conversations i...
by mokiedokes
Wed Feb 23, 2022 1:15 pm
Forum: Dialogue System for Unity
Topic: Hundreds of Random Conversations?
Replies: 5
Views: 351

Re: Hundreds of Random Conversations?

Lovely. That's exactly what I was wondering.

I will be having various "tiers" of conversations, so your groups tip was very helpful. Thank you for your time and help!
by mokiedokes
Wed Feb 23, 2022 12:06 pm
Forum: Dialogue System for Unity
Topic: Hundreds of Random Conversations?
Replies: 5
Views: 351

Re: Hundreds of Random Conversations?

Yeah, I was leaning toward the 1 scene solution. Each conversation will be completely unique. They would take about 2-4 minutes of playtime to get through. I am going to use numeric naming elements to allow me to randomly access them, like you suggested. Some conversations will be unlocked only upon...
by mokiedokes
Wed Feb 23, 2022 11:39 am
Forum: Dialogue System for Unity
Topic: Hundreds of Random Conversations?
Replies: 5
Views: 351

Hundreds of Random Conversations?

Hello. I'm working on a mobile game, similar to a visual novel, primarily comprised of hundreds of conversations. The screen will be mostly text, with a static image of the speaker. I want the majority of these conversations to be randomly initiated. This might be a silly question (I'm new at all th...