Search found 5 matches

by indevergames
Thu Aug 31, 2023 8:55 pm
Forum: Dialogue System for Unity
Topic: Renaming dialogue variables without losing conversation references
Replies: 1
Views: 143

Renaming dialogue variables without losing conversation references

Hi there, is there any way to rename the lua variables in your dialogue database without conversations losing their references to those variables?
by indevergames
Thu May 11, 2023 7:17 pm
Forum: Dialogue System for Unity
Topic: UI Selector Elements showing when no usable selected
Replies: 1
Views: 176

UI Selector Elements showing when no usable selected

I have an issue where the UISelectorElements are showing even when there are no usables in the scene to be selected. It is showing with the placeholder "SELECTION NAME" text.
by indevergames
Thu Jun 02, 2022 8:20 pm
Forum: Dialogue System for Unity
Topic: Random NPC comment
Replies: 8
Views: 2074

Re: Random NPC comment

The upcoming version 2.0.5 (being released tomorrow) has a new sequencer command, RandomizeNextEntry(). It tells the Dialogue System to choose the next dialogue entry node randomly from the list of valid nodes instead of using the first one in the list. That's cool. Will it be easy to implement tho...
by indevergames
Mon Feb 21, 2022 3:52 am
Forum: Dialogue System for Unity
Topic: Overriding existing asset with new GUID from package. Breaking links within project.
Replies: 2
Views: 2375

Re: Overriding existing asset with new GUID from package. Breaking links within project.

Following up from this, I have gone back to my last stable version of the game. Perhaps you could help me to instead work out a better way of calling my own custom function when the Standard Dialogue UI's NPC subtitle continue button is pressed. Because it's a prefab instantiated at runtime I can't ...
by indevergames
Mon Feb 21, 2022 3:35 am
Forum: Dialogue System for Unity
Topic: Overriding existing asset with new GUID from package. Breaking links within project.
Replies: 2
Views: 2375

Overriding existing asset with new GUID from package. Breaking links within project.

I added a script onto a duplicate of the Standard Dialogue UI prefab. I added the script onto the PC Subtitle Panel continue button and was having that button's OnClick called a custom function. This resulted in all of my PixelCrushers namespace references breaking. Also visual studio is no longer a...