Search found 5 matches
- Thu Aug 31, 2023 8:55 pm
- Forum: Dialogue System for Unity
- Topic: Renaming dialogue variables without losing conversation references
- Replies: 1
- Views: 143
Renaming dialogue variables without losing conversation references
Hi there, is there any way to rename the lua variables in your dialogue database without conversations losing their references to those variables?
- Thu May 11, 2023 7:17 pm
- Forum: Dialogue System for Unity
- Topic: UI Selector Elements showing when no usable selected
- Replies: 1
- Views: 176
UI Selector Elements showing when no usable selected
I have an issue where the UISelectorElements are showing even when there are no usables in the scene to be selected. It is showing with the placeholder "SELECTION NAME" text.
- Thu Jun 02, 2022 8:20 pm
- Forum: Dialogue System for Unity
- Topic: Random NPC comment
- Replies: 8
- Views: 2074
Re: Random NPC comment
The upcoming version 2.0.5 (being released tomorrow) has a new sequencer command, RandomizeNextEntry(). It tells the Dialogue System to choose the next dialogue entry node randomly from the list of valid nodes instead of using the first one in the list. That's cool. Will it be easy to implement tho...
- Mon Feb 21, 2022 3:52 am
- Forum: Dialogue System for Unity
- Topic: Overriding existing asset with new GUID from package. Breaking links within project.
- Replies: 2
- Views: 2375
Re: Overriding existing asset with new GUID from package. Breaking links within project.
Following up from this, I have gone back to my last stable version of the game. Perhaps you could help me to instead work out a better way of calling my own custom function when the Standard Dialogue UI's NPC subtitle continue button is pressed. Because it's a prefab instantiated at runtime I can't ...
- Mon Feb 21, 2022 3:35 am
- Forum: Dialogue System for Unity
- Topic: Overriding existing asset with new GUID from package. Breaking links within project.
- Replies: 2
- Views: 2375
Overriding existing asset with new GUID from package. Breaking links within project.
I added a script onto a duplicate of the Standard Dialogue UI prefab. I added the script onto the PC Subtitle Panel continue button and was having that button's OnClick called a custom function. This resulted in all of my PixelCrushers namespace references breaking. Also visual studio is no longer a...