Search found 44 matches
- Mon Feb 20, 2023 10:14 pm
- Forum: Dialogue System for Unity
- Topic: Copying Nodes
- Replies: 1
- Views: 799
Re: Copying Nodes
Here is a photo of the first simple NPCs nodes finished, so I copy the first 6, then attach a link from start to each node for initial setup. There will be much more complex dialogues to certain NPCs as I keep working.
- Mon Feb 20, 2023 2:55 pm
- Forum: Dialogue System for Unity
- Topic: Copying Nodes
- Replies: 1
- Views: 799
Copying Nodes
Here Tony.
- Tue Nov 01, 2022 9:39 am
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Ahhh I didnt have the dialogue manager in the starting game menu. That seems to have corrected my problems. Also discovered some old code I hadnt updated to the save game system! I thought it was all through my menu manager but level 2 had some old stuff from months ago I had forgotten about. Ive go...
- Mon Oct 31, 2022 8:03 pm
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
I still get the above error when I attempt to save in my scene 2. Ill keep going through whats in scene 2 causing this issue. BUT when I save in scene one my position and the scale gets saved but my doors are still not saving their original positions. I also get this error NullReferenceException: Ob...
- Mon Oct 31, 2022 6:09 pm
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Ok I went over and found some things, I think, that I had done wrong. Now I am at least getting an error with the Json Data serializer. Here it is, ArgumentException: JSON must represent an object type. UnityEngine.JsonUtility.FromJsonOverwrite (System.String json, System.Object objectToOverwrite) (...
- Tue Oct 25, 2022 7:46 am
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Hmmm its pretty fool proof then LOL. Ill have to do some looking next week and see. I wont have time til then and Im stumped for ideas.
- Mon Oct 24, 2022 7:00 pm
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Then I have something else wrong. I am currently using PixelCrushers.SaveSystem.SaveToSlot(0); and PixelCrushers.SaveSystem.LoadFromSlot(0); for loading and it does the scale saver and doors and some outfits I have added but it doesnt load the correct scene. Im pretty certain I have the scene save s...
- Mon Oct 24, 2022 9:18 am
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Yeah I think I understand all of it except this one part Im confused on. Maybe Im needing to create a variable that gets saved to do this. Basically my game right now has 5 scenes. House, PoliceStatione, Lab, Grocery, Club. How do I know what scenename to put in PixelCrushers.SaveSystem.LoadScene(&q...
- Sun Oct 23, 2022 8:16 pm
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Ok lets say I have added the correct code for saving. *Might need some more tweeking. I have a game menu and a Load Game function. Also lets say scenes 1 2 and 3. The player exits at scene 2 and that saves the game to slot 0. My code looks like public void LoadGame() { SaveSystem.LoadFromSlot(0); Pi...
- Sun Oct 23, 2022 6:15 pm
- Forum: Save System for Opsive Controllers
- Topic: Save Scale
- Replies: 42
- Views: 92957
Re: Save Scale
Perfect! Thank you! Ill do some more reading and get this implemented.