Search found 6 matches

by xemanon
Mon May 02, 2022 8:12 pm
Forum: Dialogue System for Unity
Topic: Change "Show Invalid Responses" Based on Scene and Input Question
Replies: 3
Views: 798

Re: Change "Show Invalid Responses" Based on Scene and Input Question

Yes, see the info in How To: Do Skill Checks -- more specifically, this linked post. Hi, I'm trying out the package and information provided in the linked post still, though I am currently a bit confused. I see that there's a script attached that uses a basic dialogue UI, how would one go about usi...
by xemanon
Sun May 01, 2022 7:35 pm
Forum: Dialogue System for Unity
Topic: Change "Show Invalid Responses" Based on Scene and Input Question
Replies: 3
Views: 798

Change "Show Invalid Responses" Based on Scene and Input Question

Hi! I have two questions: 1) Is there a way to change "show invalid responses" option on the dialogue manager conditionally, such as based on what scene we're on? Or more specifically, is there a way to set this option via a script? 2) I have my Input Manager on my Dialogue Manager as show...
by xemanon
Sun Feb 27, 2022 10:38 pm
Forum: Dialogue System for Unity
Topic: Menu framework quit to menu
Replies: 1
Views: 150

Menu framework quit to menu

Hi, when using the menu framework, hitting pause during gameplay -> quit to main menu, the game quits to the main menu/title screen scene abruptly without any sort of transition, so it feels a bit jarring for the player. I was wondering if there is a way of adding a transition to this (eg. a fade)?
by xemanon
Sat Feb 26, 2022 12:16 am
Forum: Dialogue System for Unity
Topic: 2 questions about using the Menu System
Replies: 2
Views: 232

2 questions about using the Menu System

Hi! I'm currently testing out the Menu System framework and incorporating it into my project. I ran into two questions - one is a weird bug I can't figure out. 1. When using a button to open or close the Menu (eg. Esc), a sort of "popping" animation plays. Is there a way to disable this, o...
by xemanon
Mon Feb 21, 2022 6:59 pm
Forum: Dialogue System for Unity
Topic: Method of setting/resetting character portrait after conversation ends
Replies: 3
Views: 276

Re: Method of setting/resetting character portrait after conversation ends

Thank you very much! I neglected to remember you could add such a trigger to the Player as well.
by xemanon
Sun Feb 20, 2022 4:47 pm
Forum: Dialogue System for Unity
Topic: Method of setting/resetting character portrait after conversation ends
Replies: 3
Views: 276

Method of setting/resetting character portrait after conversation ends

Hi, I'm wondering if there's a way via Dialogue Manager that will allow setting/resetting a character's (specifically, the player) portrait after the end of a conversation (ie. after the panel disappears)? I would like to do this so any other future conversations involving that character can start w...