Search found 6 matches
- Mon May 02, 2022 8:12 pm
- Forum: Dialogue System for Unity
- Topic: Change "Show Invalid Responses" Based on Scene and Input Question
- Replies: 3
- Views: 798
Re: Change "Show Invalid Responses" Based on Scene and Input Question
Yes, see the info in How To: Do Skill Checks -- more specifically, this linked post. Hi, I'm trying out the package and information provided in the linked post still, though I am currently a bit confused. I see that there's a script attached that uses a basic dialogue UI, how would one go about usi...
- Sun May 01, 2022 7:35 pm
- Forum: Dialogue System for Unity
- Topic: Change "Show Invalid Responses" Based on Scene and Input Question
- Replies: 3
- Views: 798
Change "Show Invalid Responses" Based on Scene and Input Question
Hi! I have two questions: 1) Is there a way to change "show invalid responses" option on the dialogue manager conditionally, such as based on what scene we're on? Or more specifically, is there a way to set this option via a script? 2) I have my Input Manager on my Dialogue Manager as show...
- Sun Feb 27, 2022 10:38 pm
- Forum: Dialogue System for Unity
- Topic: Menu framework quit to menu
- Replies: 1
- Views: 150
Menu framework quit to menu
Hi, when using the menu framework, hitting pause during gameplay -> quit to main menu, the game quits to the main menu/title screen scene abruptly without any sort of transition, so it feels a bit jarring for the player. I was wondering if there is a way of adding a transition to this (eg. a fade)?
- Sat Feb 26, 2022 12:16 am
- Forum: Dialogue System for Unity
- Topic: 2 questions about using the Menu System
- Replies: 2
- Views: 232
2 questions about using the Menu System
Hi! I'm currently testing out the Menu System framework and incorporating it into my project. I ran into two questions - one is a weird bug I can't figure out. 1. When using a button to open or close the Menu (eg. Esc), a sort of "popping" animation plays. Is there a way to disable this, o...
- Mon Feb 21, 2022 6:59 pm
- Forum: Dialogue System for Unity
- Topic: Method of setting/resetting character portrait after conversation ends
- Replies: 3
- Views: 276
Re: Method of setting/resetting character portrait after conversation ends
Thank you very much! I neglected to remember you could add such a trigger to the Player as well.
- Sun Feb 20, 2022 4:47 pm
- Forum: Dialogue System for Unity
- Topic: Method of setting/resetting character portrait after conversation ends
- Replies: 3
- Views: 276
Method of setting/resetting character portrait after conversation ends
Hi, I'm wondering if there's a way via Dialogue Manager that will allow setting/resetting a character's (specifically, the player) portrait after the end of a conversation (ie. after the panel disappears)? I would like to do this so any other future conversations involving that character can start w...