It was the Animator. I noticed I had Speed is Greater than 0.01 on my Idle > Walk conditions list.
I removed it and now it works fine. The lesson is here, when in doubt, always check the Animator.
Search found 17 matches
- Sat Feb 26, 2022 7:16 pm
- Forum: Dialogue System for Unity
- Topic: Best way to set up Animations in Sequences
- Replies: 10
- Views: 1022
- Sat Feb 26, 2022 2:05 pm
- Forum: Dialogue System for Unity
- Topic: Best way to set up Animations in Sequences
- Replies: 10
- Views: 1022
Re: Best way to set up Animations in Sequences
So something strange is happening… I’m using this Sequence for testing purposes to see if animations are working: AnimatorBool(IsWalking, true, Player); required AnimatorBool(IsWalking, false, Player)@5 It works, but only on the first dialogue node. On the dialogue nodes that come after, the Player ...
- Sat Feb 26, 2022 10:40 am
- Forum: Dialogue System for Unity
- Topic: Best way to set up Animations in Sequences
- Replies: 10
- Views: 1022
Re: Best way to set up Animations in Sequences
Brilliant! It's working now. Glad we figured out the culprit. :mrgreen: I decided to go with the 2nd option you suggested so I'll be using AnimatorBool. It was a little easier for me to get that one set up. If AnimatorBool is totally fine to use as a replacement for AnimatorPlay, I'll be happy to us...
- Fri Feb 25, 2022 9:34 pm
- Forum: Dialogue System for Unity
- Topic: Best way to set up Animations in Sequences
- Replies: 10
- Views: 1022
Re: Best way to set up Animations in Sequences
Just tried all your suggestions and still no luck! (Though I've kept a record so I can use them when we finally get this working! :) ) I think you're right that it must be something outside the Dialogue System... Funnily enough, I just tried using the MoveTo Sequence and the character just slides ac...
- Fri Feb 25, 2022 7:29 pm
- Forum: Dialogue System for Unity
- Topic: Best way to set up Animations in Sequences
- Replies: 10
- Views: 1022
Re: Best way to set up Animations in Sequences
Dialogue System: Sequencer: AnimatorPlay(Walk, Player, fade=0, layer=-1) That is what is showing up on Info. No error. I changed the name of Player to something that doesn't exist just to see if an error pops up for that and one did, so it seems it is recognising it fine. At a closer look, the anima...
- Fri Feb 25, 2022 2:44 pm
- Forum: Dialogue System for Unity
- Topic: Best way to set up Animations in Sequences
- Replies: 10
- Views: 1022
Best way to set up Animations in Sequences
Hi! I'm making a top down 2D game that has a lot of animations. There's going to be a lot of animations in the dialogue scenes and I'm wondering the best way to set them up. I've looked at the documentation and added the following to the Sequence at the point an animation will start (but obviously w...
- Thu Feb 24, 2022 12:36 pm
- Forum: Dialogue System for Unity
- Topic: Follow target smoothly with Cinemachine
- Replies: 3
- Views: 1554
Re: Follow target smoothly with Cinemachine
Ahh thank you! Followed these instructions and the camera is moving nice and smooth this way.
- Thu Feb 24, 2022 10:43 am
- Forum: Dialogue System for Unity
- Topic: Follow target smoothly with Cinemachine
- Replies: 3
- Views: 1554
Follow target smoothly with Cinemachine
Hi there! I'm currently working on making a Cinemachine Virtual Camera slowly pan to a character (the listener) who is off-screen during a scene. It's working except that the camera snaps to the character immediately. And because the character is far away from where this camera is at the start, it's...
- Tue Feb 22, 2022 10:41 pm
- Forum: Dialogue System for Unity
- Topic: Weird behavior with a dialogue node
- Replies: 5
- Views: 533
Re: Weird behavior with a dialogue node
Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com? Or at least the dialogue database file and let me know which conversation to check? A full reproduction project would be better if possible. I've finished work for the night, but I can check it in the mornin...
- Tue Feb 22, 2022 9:53 pm
- Forum: Dialogue System for Unity
- Topic: Weird behavior with a dialogue node
- Replies: 5
- Views: 533
Re: Weird behavior with a dialogue node
On that weird node, what are these values: Actor Dialogue Text Sequence The actors are the same as the other nodes. The dialogue text is 96 characters long. I did wonder if something was up with it like if that was too long or I put some character there accidentally that made it behave oddly so I d...