Search found 5 matches

by rdanielson
Tue Feb 22, 2022 6:17 pm
Forum: Quest Machine
Topic: Quest HUD text positioning
Replies: 9
Views: 1152

Re: Quest HUD text positioning

Ah, you led me to the problem! It wasn't the namespace but it was a naming discrepancy between the class and the file name (LeftSideQuestContent vs LeftSideTextQuestContent). Renamed and all seems to be well now, thanks again for your help :)
by rdanielson
Tue Feb 22, 2022 5:17 pm
Forum: Quest Machine
Topic: Quest HUD text positioning
Replies: 9
Views: 1152

Re: Quest HUD text positioning

So it appears I have a new problem with the quest nodes using these new HUD text templates :D . It seems that when I save, exit, and reload Unity, all of the text using these new templates turn blank, as if they're not saving or not being reloaded into the quest asset properly. All of the standard H...
by rdanielson
Sat Feb 19, 2022 3:43 pm
Forum: Quest Machine
Topic: Quest HUD text positioning
Replies: 9
Views: 1152

Re: Quest HUD text positioning

Hi Tony,

This did the trick, thank you so much for your help (and the great product)!
by rdanielson
Thu Feb 17, 2022 4:07 pm
Forum: Quest Machine
Topic: Quest HUD text positioning
Replies: 9
Views: 1152

Re: Quest HUD text positioning

Hi Tony, Thanks for the swift response, I never noticed the templates. I've followed your instructions but something is not working. QuestMachine is recognizing the LeftSideTextQuestContent and I'm able to select it for text. I've attached the custom MyQuestHUD to a new Quest HUD positioned on the l...
by rdanielson
Thu Feb 17, 2022 1:28 pm
Forum: Quest Machine
Topic: Quest HUD text positioning
Replies: 9
Views: 1152

Quest HUD text positioning

I have a situation where I'd like to display quest text in multiple locations on the HUD, depending on the quest. For instance, I would like to display part of a quest message to the left of the screen and the other part on the right of the screen (surrounding the player); both of these messages wou...