Search found 5 matches

by Someone
Sun Feb 27, 2022 11:32 pm
Forum: Dialogue System for Unity
Topic: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
Replies: 3
Views: 261

Re: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)

Whoops, just figured it out by looking at the source code.
Checking the "isGroup" checkbox seems to make it behave as I want it to.

Code: Select all

<c>true</c> if this entry is an empty line used to group a subtree of dialogue entries.
by Someone
Sun Feb 27, 2022 10:54 pm
Forum: Dialogue System for Unity
Topic: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
Replies: 3
Views: 261

How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)

Here is my attempt. I tried both Next() and Continue() sequences and neither worked. I also tried flipping the Actor/Conversant. https://imgur.com/a/kZqyaKC They either give me a blank player response menu or the NPC's continue button. I want them to behave as though the conversation looked like thi...
by Someone
Wed Feb 16, 2022 9:21 pm
Forum: Dialogue System for Unity
Topic: Changing continue button text for the last line of conversation?
Replies: 3
Views: 230

Re: Changing continue button text for the last line of conversation?

Oh, damn. That's way more elegant than the hack I put together a while ago.

Thank you!
by Someone
Wed Feb 16, 2022 6:59 am
Forum: Dialogue System for Unity
Topic: Changing continue button text for the last line of conversation?
Replies: 3
Views: 230

Changing continue button text for the last line of conversation?

What I'm looking for is,

NPC: Hello [Continue]
NPC: More text here [Continue]
NPC: Goodbye [End]

If the NPC is saying its last line, the continue button should say "End".
Otherwise, it should say "Continue".