Search found 5 matches
- Tue Mar 01, 2022 7:23 pm
- Forum: Dialogue System for Unity
- Topic: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
- Replies: 3
- Views: 261
Re: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
Thanks for linking to the doc for delayed passthrough! This will be extremely helpful to me!
- Sun Feb 27, 2022 11:32 pm
- Forum: Dialogue System for Unity
- Topic: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
- Replies: 3
- Views: 261
Re: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
Whoops, just figured it out by looking at the source code.
Checking the "isGroup" checkbox seems to make it behave as I want it to.
Checking the "isGroup" checkbox seems to make it behave as I want it to.
Code: Select all
<c>true</c> if this entry is an empty line used to group a subtree of dialogue entries.
- Sun Feb 27, 2022 10:54 pm
- Forum: Dialogue System for Unity
- Topic: How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
- Replies: 3
- Views: 261
How do I create dummy nodes that do nothing except flow to the next state immediately? (like the START/END node)
Here is my attempt. I tried both Next() and Continue() sequences and neither worked. I also tried flipping the Actor/Conversant. https://imgur.com/a/kZqyaKC They either give me a blank player response menu or the NPC's continue button. I want them to behave as though the conversation looked like thi...
- Wed Feb 16, 2022 9:21 pm
- Forum: Dialogue System for Unity
- Topic: Changing continue button text for the last line of conversation?
- Replies: 3
- Views: 230
Re: Changing continue button text for the last line of conversation?
Oh, damn. That's way more elegant than the hack I put together a while ago.
Thank you!
Thank you!
- Wed Feb 16, 2022 6:59 am
- Forum: Dialogue System for Unity
- Topic: Changing continue button text for the last line of conversation?
- Replies: 3
- Views: 230
Changing continue button text for the last line of conversation?
What I'm looking for is,
NPC: Hello [Continue]
NPC: More text here [Continue]
NPC: Goodbye [End]
If the NPC is saying its last line, the continue button should say "End".
Otherwise, it should say "Continue".
NPC: Hello [Continue]
NPC: More text here [Continue]
NPC: Goodbye [End]
If the NPC is saying its last line, the continue button should say "End".
Otherwise, it should say "Continue".