Search found 5 matches
- Fri Apr 22, 2022 4:26 pm
- Forum: Dialogue System for Unity
- Topic: MoveTo without rotation?
- Replies: 1
- Views: 284
Re: MoveTo without rotation?
Never mind I found out that the target position object had a different rotation than the object I'm moving, I changed them to be the same.
- Fri Apr 22, 2022 3:25 pm
- Forum: Dialogue System for Unity
- Topic: MoveTo without rotation?
- Replies: 1
- Views: 284
MoveTo without rotation?
Hi,
I want to use MoveTo() to move a character from one place to another after a dialogue without it rotating, is it possible?
I want to use MoveTo() to move a character from one place to another after a dialogue without it rotating, is it possible?
- Mon Feb 14, 2022 12:51 pm
- Forum: Dialogue System for Unity
- Topic: Quest tracker UI not showing up after accepting quest
- Replies: 5
- Views: 313
Re: Quest tracker UI not showing up after accepting quest
Ah Ha! It was the playerPref problem. I used the PlayerPrefs Editor to check the QuestTracker value and it is indeed 0. I changed it to 1 and the tracker now appears! I think I clicked the "Clear PlayerPrefs Key" button by accident.
Many Thanks
-Ming
Many Thanks
-Ming
- Sun Feb 13, 2022 4:24 pm
- Forum: Dialogue System for Unity
- Topic: Quest tracker UI not showing up after accepting quest
- Replies: 5
- Views: 313
Re: Quest tracker UI not showing up after accepting quest
Yeah the trackable and track on start are all ticked, but the tracker UI is still hidden
- Sun Feb 13, 2022 2:24 pm
- Forum: Dialogue System for Unity
- Topic: Quest tracker UI not showing up after accepting quest
- Replies: 5
- Views: 313
Quest tracker UI not showing up after accepting quest
Hi,
When I give the player a quest using SetQuestState in the conversation script, the quest tracker UI doesn't appear on the top right hand corner. The quest does show up in the Quest Log UI.
When I give the player a quest using SetQuestState in the conversation script, the quest tracker UI doesn't appear on the top right hand corner. The quest does show up in the Quest Log UI.