Search found 4 matches
- Fri Mar 11, 2022 5:47 pm
- Forum: Dialogue System for Unity
- Topic: Activate a dialogue trigger when all other triggers have been used?
- Replies: 3
- Views: 287
Re: Activate a dialogue trigger when all other triggers have been used?
Thanks this works perfectly
- Wed Mar 09, 2022 5:12 pm
- Forum: Dialogue System for Unity
- Topic: Activate a dialogue trigger when all other triggers have been used?
- Replies: 3
- Views: 287
Activate a dialogue trigger when all other triggers have been used?
I'm working on a murder mystery game and I'd like to have it so, after clicking and examing all of the pieces of evidence in the scene (these pieces of evidence are dialogue system triggers) a new line of dialogue plays that moves the player to the next scene. Is there a way to have it so a dialogue...
- Fri Feb 11, 2022 5:39 pm
- Forum: Dialogue System for Unity
- Topic: Interaction with other scripts
- Replies: 3
- Views: 274
Re: Interaction with other scripts
Thanks, this'll help a lot
- Fri Feb 11, 2022 3:49 pm
- Forum: Dialogue System for Unity
- Topic: Interaction with other scripts
- Replies: 3
- Views: 274
Interaction with other scripts
I've been working with the Pixel Crushers Dialogue System and am having trouble integrating it with other scripts in my project. Specifically, I need to have a Dialogue Condition based on what a variable in a C# script is set to. This is so I may have the Dialogue System work with my inventory code....