Search found 8 matches
- Mon Sep 02, 2024 6:10 am
- Forum: Dialogue System for Unity
- Topic: Performance spike on trigger conversation (new)
- Replies: 3
- Views: 256
Re: Performance spike on trigger conversation (new)
Sorry for the delay in responding. I’ve been doing more tests, mostly with dialogues without any sequences, just text, and in all the tests, it seems that the load is here, but I don't know what the cause is. https://i.gyazo.com/7b4c09ad05b4708431cfccf6f826f0e0.png Each time the player enters the tr...
- Wed Aug 28, 2024 4:49 am
- Forum: Dialogue System for Unity
- Topic: Performance spike on trigger conversation (new)
- Replies: 3
- Views: 256
Performance spike on trigger conversation (new)
Hey, just posting this issue here as it has been bugging me for a while. I tried the solutions given in other similar posts on this forum, but none of them worked for me (preload ticked, logs set to none, a trigger with a delay sequence on start, etc.). On each character, when the player enters the ...
- Thu Apr 14, 2022 2:49 pm
- Forum: Dialogue System for Unity
- Topic: Autoskip on dialogues after updating unity.
- Replies: 7
- Views: 901
Re: Autoskip on dialogues after updating unity.
Oh, I think I spoted the problem and was on my side, for you to know, there was a loop conversation from the loading canvas out of camera, so when other dialogue opened, when the first conversation wanted to switch to the next dialogue of the loop, changed in the second one too... my fault, sorry to...
- Thu Apr 14, 2022 10:01 am
- Forum: Dialogue System for Unity
- Topic: Autoskip on dialogues after updating unity.
- Replies: 7
- Views: 901
Re: Autoskip on dialogues after updating unity.
Yeah, in the first screenshot I attached before, I have the continue button as always, and the Delay(end) as defalt sequence, but removing that default sequence seems to do nothing with the skip. And yeah, I want to force the player to hit the button to skip to the next dialogue (or walk away from t...
- Thu Apr 14, 2022 9:16 am
- Forum: Dialogue System for Unity
- Topic: Autoskip on dialogues after updating unity.
- Replies: 7
- Views: 901
Re: Autoskip on dialogues after updating unity.
Just Unity, the last time I upgraded the dialogue system was while ago and stuff worked as intended. Checked the Dialogue manager and seems to be as it was before and the only stuff I changed were some sequences, so should not be the issue here I guess. 84be828d391d44bd2d28b1562a674b47.png The time ...
- Thu Apr 14, 2022 8:03 am
- Forum: Dialogue System for Unity
- Topic: Autoskip on dialogues after updating unity.
- Replies: 7
- Views: 901
Autoskip on dialogues after updating unity.
Hi, came back here because this is bugging me hard and could not find what is causing it. I don't know if that was the issue, but this started when I upgraded the unity version (from a previous 2019 version to the actual LTS 2019.4.37.f1). So the problem is that all the dialogues (never happened bef...
- Fri Feb 11, 2022 2:30 pm
- Forum: Dialogue System for Unity
- Topic: Problem On Trigger Exit when leaving Conversation
- Replies: 3
- Views: 838
Re: Problem On Trigger Exit when leaving Conversation
Setting the actor as null and putting the npc on conversant seems to work in this case, but the other npcs that worked before, were working like that, and still working nicely. It's confusing to me that this works, as in my game the player is almost always silent and the npcs are the ones that speak...
- Fri Feb 11, 2022 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Problem On Trigger Exit when leaving Conversation
- Replies: 3
- Views: 838
Problem On Trigger Exit when leaving Conversation
Hello! I've been struggling all day with this The problem is that, some of my npcs, when the conversation starts on trigger enter and the player leaves the trigger, they won't stop their conversations. They are identical to others that work well so... They all have checked the "Stop Conversatio...