ok that makes sense, one other question.
after setting to text to not always auto play I found I could only advance with mouse clicks.
keybord and controller input does not work.
I tryed the sensor but no luck
Search found 3 matches
- Sat Feb 12, 2022 1:05 am
- Forum: Dialogue System for Unity
- Topic: quick noob question
- Replies: 5
- Views: 366
- Tue Feb 08, 2022 10:35 am
- Forum: Dialogue System for Unity
- Topic: quick noob question
- Replies: 5
- Views: 366
Re: quick noob question
that was a quick response, thanks
I was hoping for use case examples, as I like to get a feel for their purpose.
such as why is there an Item data type when I can just have a counter for a collectable item etc.
I was hoping for use case examples, as I like to get a feel for their purpose.
such as why is there an Item data type when I can just have a counter for a collectable item etc.
- Tue Feb 08, 2022 9:42 am
- Forum: Dialogue System for Unity
- Topic: quick noob question
- Replies: 5
- Views: 366
quick noob question
Hi all,
how can I set the dialog to only advance with button presses ? ( I am sure I am over looking that)
other wise is there a list of variable uses any were ?
things like number are obvious. but I would like to see examples of things like Item or location.
how can I set the dialog to only advance with button presses ? ( I am sure I am over looking that)
other wise is there a list of variable uses any were ?
things like number are obvious. but I would like to see examples of things like Item or location.