Search found 26 matches

by will_888
Tue Aug 20, 2024 8:41 am
Forum: Dialogue System for Unity
Topic: Changing Portrait Position for Non-Protagonist Characters in VN Dialogue Template
Replies: 1
Views: 432

Changing Portrait Position for Non-Protagonist Characters in VN Dialogue Template

Hello, I’m working with the VN Dialogue Template in the Dialogue System, and I’ve encountered an issue regarding the positioning of character portraits during dialogues. In my current setup, when I set the character to "Player," the portrait positioning works as expected. However, when two...
by will_888
Sun Feb 12, 2023 3:31 pm
Forum: Dialogue System for Unity
Topic: Duplicated Player prefab when changing scenes
Replies: 1
Views: 202

Duplicated Player prefab when changing scenes

Hello! I'm having trouble with duplicated Player prefab when changing scenes when using the Dialogue System Trigger Event set with "On Enable". Use case (RPG style game battle, à la Final Fantasy VII): the battle ends, the player clicks on Exit Battle button, then the button ENABLES a Dial...
by will_888
Sun Feb 12, 2023 12:20 pm
Forum: Dialogue System for Unity
Topic: Add Item via script
Replies: 5
Views: 781

Re: Add Item via script

I forgot to thank you in the past for this! It worked and was very useful. Still, I've got a further question: what if instead of Items I want to manipulate Number variables? Like this: I'm in a turn-based battle. At the end of the battle, the enemy is defeated. I want the Dialogue System to increas...
by will_888
Sun Feb 05, 2023 7:43 pm
Forum: Dialogue System for Unity
Topic: Quest Notification System
Replies: 1
Views: 270

Quest Notification System

Hello
I was trying to make a system that notifies the player when a quest is accepted/ongoing/successful/return to npc (outside of the quest log).
Like a notification system,
Is there some built-in solution for this?
If not, what could be a good approach?

Thanks in advance for the support. :)
by will_888
Sun Oct 23, 2022 8:57 am
Forum: Dialogue System for Unity
Topic: Spawnpoint Issue
Replies: 7
Views: 785

Re: Spawnpoint Issue

Yes I'm using the Standard Scene Transition I'm still having trouble, though. >You can change the fade-in animation Do I need to change the Speed of the clip on the Animator? And what's the clip for the fade-in called? Show? Or Hide? I'm changing the values on that too but I still don't get the desi...
by will_888
Sat Oct 22, 2022 5:37 pm
Forum: Dialogue System for Unity
Topic: Spawnpoint Issue
Replies: 7
Views: 785

Re: Spawnpoint Issue

Hello!
Using the Scene Transition solved the issue, however in some levels the character still takes some time to arrive at the spawnpoint, and the effect is kinda jarring
So, I need to make the Scene Transition longer, but I can't manage to do it
Can you help me with this?
Thanks!
by will_888
Sun Oct 16, 2022 7:12 am
Forum: Dialogue System for Unity
Topic: Add Item via script
Replies: 5
Views: 781

Re: Add Item via script

>Do you want to add an item to the dialogue database's Item[] table This is my preferred solution, as I want the Battle System to drop something, and I want that something to be inserted in the Item[] table. Then, I'm using the Item as a condition for the resolution of a quest (having a dialogue th...
by will_888
Sat Oct 15, 2022 3:12 pm
Forum: Dialogue System for Unity
Topic: Add Item via script
Replies: 5
Views: 781

Add Item via script

Hello! I'm creating a Battle System with a character, and I would like to have this interact with the Dialogue System. At the end of the Battle, I have a loot screen. I would like to have an interaction via script where after earning an "X" loot, the Dialogue System adds an "X" I...
by will_888
Sun Oct 09, 2022 9:49 am
Forum: Dialogue System for Unity
Topic: Exit from Conversation
Replies: 7
Views: 1022

Re: Exit from Conversation

Should the Actor be the Main Character, as a best practice?
by will_888
Mon Oct 03, 2022 12:35 pm
Forum: Dialogue System for Unity
Topic: Exit from Conversation
Replies: 7
Views: 1022

Re: Exit from Conversation

Oh, I've encountered another problem. So, the system you've suggested works, but I need to specify a Conversation Conversant (set to my Main Character prefab) otherwise it won't work. Problem is that by using a character through different scenes (with DontDestroyOnLoad component), whenever I change ...