Search found 26 matches
- Tue Aug 20, 2024 8:41 am
- Forum: Dialogue System for Unity
- Topic: Changing Portrait Position for Non-Protagonist Characters in VN Dialogue Template
- Replies: 1
- Views: 432
Changing Portrait Position for Non-Protagonist Characters in VN Dialogue Template
Hello, I’m working with the VN Dialogue Template in the Dialogue System, and I’ve encountered an issue regarding the positioning of character portraits during dialogues. In my current setup, when I set the character to "Player," the portrait positioning works as expected. However, when two...
- Sun Feb 12, 2023 3:31 pm
- Forum: Dialogue System for Unity
- Topic: Duplicated Player prefab when changing scenes
- Replies: 1
- Views: 202
Duplicated Player prefab when changing scenes
Hello! I'm having trouble with duplicated Player prefab when changing scenes when using the Dialogue System Trigger Event set with "On Enable". Use case (RPG style game battle, à la Final Fantasy VII): the battle ends, the player clicks on Exit Battle button, then the button ENABLES a Dial...
- Sun Feb 12, 2023 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Add Item via script
- Replies: 5
- Views: 781
Re: Add Item via script
I forgot to thank you in the past for this! It worked and was very useful. Still, I've got a further question: what if instead of Items I want to manipulate Number variables? Like this: I'm in a turn-based battle. At the end of the battle, the enemy is defeated. I want the Dialogue System to increas...
- Sun Feb 05, 2023 7:43 pm
- Forum: Dialogue System for Unity
- Topic: Quest Notification System
- Replies: 1
- Views: 270
Quest Notification System
Hello
I was trying to make a system that notifies the player when a quest is accepted/ongoing/successful/return to npc (outside of the quest log).
Like a notification system,
Is there some built-in solution for this?
If not, what could be a good approach?
Thanks in advance for the support.
I was trying to make a system that notifies the player when a quest is accepted/ongoing/successful/return to npc (outside of the quest log).
Like a notification system,
Is there some built-in solution for this?
If not, what could be a good approach?
Thanks in advance for the support.
- Sun Oct 23, 2022 8:57 am
- Forum: Dialogue System for Unity
- Topic: Spawnpoint Issue
- Replies: 7
- Views: 785
Re: Spawnpoint Issue
Yes I'm using the Standard Scene Transition I'm still having trouble, though. >You can change the fade-in animation Do I need to change the Speed of the clip on the Animator? And what's the clip for the fade-in called? Show? Or Hide? I'm changing the values on that too but I still don't get the desi...
- Sat Oct 22, 2022 5:37 pm
- Forum: Dialogue System for Unity
- Topic: Spawnpoint Issue
- Replies: 7
- Views: 785
Re: Spawnpoint Issue
Hello!
Using the Scene Transition solved the issue, however in some levels the character still takes some time to arrive at the spawnpoint, and the effect is kinda jarring
So, I need to make the Scene Transition longer, but I can't manage to do it
Can you help me with this?
Thanks!
Using the Scene Transition solved the issue, however in some levels the character still takes some time to arrive at the spawnpoint, and the effect is kinda jarring
So, I need to make the Scene Transition longer, but I can't manage to do it
Can you help me with this?
Thanks!
- Sun Oct 16, 2022 7:12 am
- Forum: Dialogue System for Unity
- Topic: Add Item via script
- Replies: 5
- Views: 781
Re: Add Item via script
>Do you want to add an item to the dialogue database's Item[] table This is my preferred solution, as I want the Battle System to drop something, and I want that something to be inserted in the Item[] table. Then, I'm using the Item as a condition for the resolution of a quest (having a dialogue th...
- Sat Oct 15, 2022 3:12 pm
- Forum: Dialogue System for Unity
- Topic: Add Item via script
- Replies: 5
- Views: 781
Add Item via script
Hello! I'm creating a Battle System with a character, and I would like to have this interact with the Dialogue System. At the end of the Battle, I have a loot screen. I would like to have an interaction via script where after earning an "X" loot, the Dialogue System adds an "X" I...
- Sun Oct 09, 2022 9:49 am
- Forum: Dialogue System for Unity
- Topic: Exit from Conversation
- Replies: 7
- Views: 1022
Re: Exit from Conversation
Should the Actor be the Main Character, as a best practice?
- Mon Oct 03, 2022 12:35 pm
- Forum: Dialogue System for Unity
- Topic: Exit from Conversation
- Replies: 7
- Views: 1022
Re: Exit from Conversation
Oh, I've encountered another problem. So, the system you've suggested works, but I need to specify a Conversation Conversant (set to my Main Character prefab) otherwise it won't work. Problem is that by using a character through different scenes (with DontDestroyOnLoad component), whenever I change ...