Search found 23 matches
- Mon Oct 09, 2023 6:04 am
- Forum: Dialogue System for Unity
- Topic: Concurrent conversations and override display settings
- Replies: 5
- Views: 376
Re: Concurrent conversations and override display settings
Thanks Tony, always helpful. Have a good day!
- Fri Oct 06, 2023 8:11 am
- Forum: Dialogue System for Unity
- Topic: Concurrent conversations and override display settings
- Replies: 5
- Views: 376
Re: Concurrent conversations and override display settings
Hi Tony, sorry what I meant when I said that I was using "override display settings" it's exactly the procedure you described, through the inspector. So that can't be a workaround unfortunately.
- Thu Oct 05, 2023 12:05 pm
- Forum: Dialogue System for Unity
- Topic: Concurrent conversations and override display settings
- Replies: 5
- Views: 376
Concurrent conversations and override display settings
Hi Tony, I encountered an issue and I'm not sure if it's a bug or if I'm doing something wrong. There are 3 actors (Player, Actor A, Actor B). Actor A and B each have an "override dialogue UI" component redirecting the conversation to a separate UI. Conversation A has "override displa...
- Thu Oct 13, 2022 11:26 am
- Forum: Dialogue System for Unity
- Topic: Avoid saving dialogue status with Save to slot
- Replies: 3
- Views: 274
Re: Avoid saving dialogue status with Save to slot
Thanks Tony, helpful as always.
- Thu Oct 13, 2022 5:46 am
- Forum: Dialogue System for Unity
- Topic: Avoid saving dialogue status with Save to slot
- Replies: 3
- Views: 274
Avoid saving dialogue status with Save to slot
Hi Tony, In my game the player progresses through levels and save occur only at the start of a new level (scene). The only information I want to store is the last level it was reached (scene) and some of the dialogue manager variables values. I'm using the save to slot functionality as advised in yo...
- Sat Jul 23, 2022 9:20 am
- Forum: Dialogue System for Unity
- Topic: Image embedded within a response
- Replies: 1
- Views: 190
Image embedded within a response
Hi Tony, this may be a weird question but...is there any way to have a dialogue entry be an image instead of text?
I'm using the SMS UI for a project and I thought it would be pretty nice to give characters the ability to reply to each other with images (can be a picture, an emojy etc.)
Thanks!
I'm using the SMS UI for a project and I thought it would be pretty nice to give characters the ability to reply to each other with images (can be a picture, an emojy etc.)
Thanks!
- Wed Apr 20, 2022 4:01 am
- Forum: Dialogue System for Unity
- Topic: Make a conversation advance based on the status of a second one
- Replies: 12
- Views: 1125
Re: Make a conversation advance based on the status of a second one
Hi Tony, since you said this I tried to reproduce it in a clean project, using the example you provided a while ago. And I wasn't able to. So I looked at my project again and realized there was a variable check at the node after the WaitSignal, which blocked it My mistake..thanks for the help!
- Tue Apr 19, 2022 8:30 am
- Forum: Dialogue System for Unity
- Topic: Make a conversation advance based on the status of a second one
- Replies: 12
- Views: 1125
Re: Make a conversation advance based on the status of a second one
Use a Play Sequence action. Hi Tony, it has been a while, I hope you are well. I just tried this suggestion and it didn't work for me. I have a node with a sequence set as "WaitForSignal(Test)" and within Playmaker a Start Sequence action with the sequence field as "SendSignal(Test)&...
- Mon Mar 21, 2022 6:30 am
- Forum: Dialogue System for Unity
- Topic: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad
- Replies: 5
- Views: 1132
Re: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad
Thanks Tony once again for your help. I tried both solutions, and they both worked fine. Edit: I actually found an extreme case scenario which likely would not affect the final game just the testing. Basically if a conversation is still ongoing (not simply displaying, but actually rendering the text...
- Sun Mar 20, 2022 9:44 am
- Forum: Dialogue System for Unity
- Topic: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad
- Replies: 5
- Views: 1132
Re: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad
This works perfectly thanks Tony! Since this resets the variables in Dialogue Manager I was looking for a workaround and I tried to use the save system. The plan is to: 1. Save the variables at the end of a scene with the "Save Current Scene" disabled in the Save System script. 2. Load the...