Search found 23 matches

by Error412
Mon Oct 09, 2023 6:04 am
Forum: Dialogue System for Unity
Topic: Concurrent conversations and override display settings
Replies: 5
Views: 310

Re: Concurrent conversations and override display settings

Thanks Tony, always helpful. Have a good day!
by Error412
Fri Oct 06, 2023 8:11 am
Forum: Dialogue System for Unity
Topic: Concurrent conversations and override display settings
Replies: 5
Views: 310

Re: Concurrent conversations and override display settings

Hi Tony, sorry what I meant when I said that I was using "override display settings" it's exactly the procedure you described, through the inspector. So that can't be a workaround unfortunately.
by Error412
Thu Oct 05, 2023 12:05 pm
Forum: Dialogue System for Unity
Topic: Concurrent conversations and override display settings
Replies: 5
Views: 310

Concurrent conversations and override display settings

Hi Tony, I encountered an issue and I'm not sure if it's a bug or if I'm doing something wrong. There are 3 actors (Player, Actor A, Actor B). Actor A and B each have an "override dialogue UI" component redirecting the conversation to a separate UI. Conversation A has "override displa...
by Error412
Thu Oct 13, 2022 11:26 am
Forum: Dialogue System for Unity
Topic: Avoid saving dialogue status with Save to slot
Replies: 3
Views: 234

Re: Avoid saving dialogue status with Save to slot

Thanks Tony, helpful as always.
by Error412
Thu Oct 13, 2022 5:46 am
Forum: Dialogue System for Unity
Topic: Avoid saving dialogue status with Save to slot
Replies: 3
Views: 234

Avoid saving dialogue status with Save to slot

Hi Tony, In my game the player progresses through levels and save occur only at the start of a new level (scene). The only information I want to store is the last level it was reached (scene) and some of the dialogue manager variables values. I'm using the save to slot functionality as advised in yo...
by Error412
Sat Jul 23, 2022 9:20 am
Forum: Dialogue System for Unity
Topic: Image embedded within a response
Replies: 1
Views: 159

Image embedded within a response

Hi Tony, this may be a weird question but...is there any way to have a dialogue entry be an image instead of text?
I'm using the SMS UI for a project and I thought it would be pretty nice to give characters the ability to reply to each other with images (can be a picture, an emojy etc.)

Thanks!
by Error412
Wed Apr 20, 2022 4:01 am
Forum: Dialogue System for Unity
Topic: Make a conversation advance based on the status of a second one
Replies: 12
Views: 1049

Re: Make a conversation advance based on the status of a second one

Hi Tony, since you said this I tried to reproduce it in a clean project, using the example you provided a while ago. And I wasn't able to. So I looked at my project again and realized there was a variable check at the node after the WaitSignal, which blocked it :roll: My mistake..thanks for the help!
by Error412
Tue Apr 19, 2022 8:30 am
Forum: Dialogue System for Unity
Topic: Make a conversation advance based on the status of a second one
Replies: 12
Views: 1049

Re: Make a conversation advance based on the status of a second one

Use a Play Sequence action. Hi Tony, it has been a while, I hope you are well. I just tried this suggestion and it didn't work for me. I have a node with a sequence set as "WaitForSignal(Test)" and within Playmaker a Start Sequence action with the sequence field as "SendSignal(Test)&...
by Error412
Mon Mar 21, 2022 6:30 am
Forum: Dialogue System for Unity
Topic: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad
Replies: 5
Views: 937

Re: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad

Thanks Tony once again for your help. I tried both solutions, and they both worked fine. Edit: I actually found an extreme case scenario which likely would not affect the final game just the testing. Basically if a conversation is still ongoing (not simply displaying, but actually rendering the text...
by Error412
Sun Mar 20, 2022 9:44 am
Forum: Dialogue System for Unity
Topic: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad
Replies: 5
Views: 937

Re: Scene change and override UI assets / Dialogue Manager DontDestroyOnLoad

This works perfectly thanks Tony! Since this resets the variables in Dialogue Manager I was looking for a workaround and I tried to use the save system. The plan is to: 1. Save the variables at the end of a scene with the "Save Current Scene" disabled in the Save System script. 2. Load the...