Assets/Resources/Items did the trick. Thanks a lot I really appreciate the assistance!
If I entended my character definition like levels, stats etc, how might I include those in the save?
Search found 19 matches
- Thu Feb 03, 2022 1:41 pm
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
- Thu Feb 03, 2022 11:21 am
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
after loading after the save. the location is assets/Survival/Items/Ammo/Definitions.
Is this determined by something? Should it be in a specific location/should I change something?
Is this determined by something? Should it be in a specific location/should I change something?
- Thu Feb 03, 2022 11:00 am
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
That script was exactly it. Thanks so much. One last inquiry if I could. I've played with the name a few times. The scriptable object is the same as the ID listed in said scriptable object. However I still get this error: InventoryEngine : Couldn't find any inventory item to load at Items/ named Ass...
- Thu Feb 03, 2022 9:56 am
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
Ah ok. That helps clarify some. I managed to get the quest state to save between scenes now, is there a saver I could add to the inventory objects for example and have their state persist through the changes as well? Inventory is my sticking point now. The current method of save seems easiest to man...
- Thu Feb 03, 2022 3:20 am
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
Got it. Set up the save system. Here are some steps: 1. Add a Save System component to the Quest Machine GameObject (or Dialogue Manager GameObject if you prefer). Untick 'Save Current Scene' since TDE's save system should handle keeping track of what scene to load when loading saved games. 2. Add ...
- Wed Feb 02, 2022 12:15 pm
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
sorry for the quoting, it tries to use my last post for some reason and I'm too tired to figure it out. I'm using TDE with quest machine and dialogue.
- Wed Feb 02, 2022 11:14 am
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
More Mountains' character persistence may be saving the player's position. What More Mountains asset(s) are you using? You may need to add a SaveSystemTopDownEventListener component, for example to the Quest Machine GameObject, to tie it into MM's persistence/save system. Tick the component's Handl...
- Wed Feb 02, 2022 9:47 am
- Forum: Quest Machine
- Topic: Saving between scenes.
- Replies: 17
- Views: 2080
Re: Saving between scenes.
HI, I assume it's setup. the player position is working if I go to another scene and close the game then load it back up. It loads into the other scene. I have enabled persistence on the inventory objects using the more mountains inventory. I'm using Both your plugins. So If I start game in editor, ...
- Wed Feb 02, 2022 8:35 am
- Forum: Quest Machine
- Topic: Restore node connections
- Replies: 3
- Views: 500
Re: Restore node connections
no problem, happy to help!
- Wed Feb 02, 2022 7:10 am
- Forum: Quest Machine
- Topic: Restore node connections
- Replies: 3
- Views: 500
Re: Restore node connections
you can click and drag from the one circle on the bottom to the top of the other one and it will connect.