Hello Tony!
I was just wondering if it was possible to hide a specific node response instead of just disabling it based on the conditions field?
Thanks, as always!
Search found 8 matches
- Wed Jun 22, 2022 12:56 pm
- Forum: Dialogue System for Unity
- Topic: How to hide response node based on condition?
- Replies: 1
- Views: 387
- Wed May 11, 2022 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Selecting nodes in a conversation randomly
- Replies: 8
- Views: 5844
Re: Selecting nodes in a conversation randomly
Perfect, thank you!
- Wed May 11, 2022 1:01 pm
- Forum: Dialogue System for Unity
- Topic: Selecting nodes in a conversation randomly
- Replies: 8
- Views: 5844
Re: Selecting nodes in a conversation randomly
Is there a way to set different percentage chances for each possible node?
For example, I have two possible dialogue outcomes, but I want one to have an 80% chance and the other 20% chance.
For example, I have two possible dialogue outcomes, but I want one to have an 80% chance and the other 20% chance.
- Thu Apr 28, 2022 10:58 am
- Forum: Dialogue System for Unity
- Topic: Tutorial on Event System
- Replies: 2
- Views: 517
Re: Tutorial on Event System
Thank you Tony, I'll take a look at those links.
- Thu Apr 28, 2022 10:00 am
- Forum: Dialogue System for Unity
- Topic: Tutorial on Event System
- Replies: 2
- Views: 517
Tutorial on Event System
Hello Tony!
I've been looking around for a tutorial on how to use the event system in Dialogue System. Is there already one available somewhere?
I'm currently just trying to call a function when a conversation starts and ends.
Thanks!
I've been looking around for a tutorial on how to use the event system in Dialogue System. Is there already one available somewhere?
I'm currently just trying to call a function when a conversation starts and ends.
Thanks!
- Fri Feb 18, 2022 11:18 am
- Forum: Dialogue System for Unity
- Topic: Are there any plans to support UI Builder?
- Replies: 8
- Views: 2295
Are there any plans to support UI Builder?
Hi again! I come from a web development background so the Unity UI system looks like voodoo magic to me. I'm much more comfortable working with css, so I'm hoping I can roll my own UI using the UI Builder tool. Are there any plans to support UI Builder? Is there an easy way to hook up my own ui syst...
- Fri Jan 28, 2022 10:02 pm
- Forum: Dialogue System for Unity
- Topic: Executing multiple functions after a dialogue choice is made
- Replies: 3
- Views: 543
Re: Executing multiple functions after a dialogue choice is made
Thank you for the quick reply!
This is a lot simpler than I thought it would be.
You're helping us tell stories!
This is a lot simpler than I thought it would be.
You're helping us tell stories!
- Fri Jan 28, 2022 7:17 am
- Forum: Dialogue System for Unity
- Topic: Executing multiple functions after a dialogue choice is made
- Replies: 3
- Views: 543
Executing multiple functions after a dialogue choice is made
Hello! I'm having a blast getting the dialogue system up and running for my game, but I'm having a lot of trouble trying to figure out how to execute multiple scripts when a dialogue choice is made. I have an animation function that makes the character leave the screen after the dialogue ends, so I ...