Search found 8 matches

by sunwooz
Wed Jun 22, 2022 12:56 pm
Forum: Dialogue System for Unity
Topic: How to hide response node based on condition?
Replies: 1
Views: 387

How to hide response node based on condition?

Hello Tony!

I was just wondering if it was possible to hide a specific node response instead of just disabling it based on the conditions field?

Thanks, as always!
by sunwooz
Wed May 11, 2022 1:01 pm
Forum: Dialogue System for Unity
Topic: Selecting nodes in a conversation randomly
Replies: 8
Views: 5844

Re: Selecting nodes in a conversation randomly

Is there a way to set different percentage chances for each possible node?

For example, I have two possible dialogue outcomes, but I want one to have an 80% chance and the other 20% chance.
by sunwooz
Thu Apr 28, 2022 10:58 am
Forum: Dialogue System for Unity
Topic: Tutorial on Event System
Replies: 2
Views: 517

Re: Tutorial on Event System

Thank you Tony, I'll take a look at those links.
by sunwooz
Thu Apr 28, 2022 10:00 am
Forum: Dialogue System for Unity
Topic: Tutorial on Event System
Replies: 2
Views: 517

Tutorial on Event System

Hello Tony!

I've been looking around for a tutorial on how to use the event system in Dialogue System. Is there already one available somewhere?

I'm currently just trying to call a function when a conversation starts and ends.

Thanks!
by sunwooz
Fri Feb 18, 2022 11:18 am
Forum: Dialogue System for Unity
Topic: Are there any plans to support UI Builder?
Replies: 8
Views: 2295

Are there any plans to support UI Builder?

Hi again! I come from a web development background so the Unity UI system looks like voodoo magic to me. I'm much more comfortable working with css, so I'm hoping I can roll my own UI using the UI Builder tool. Are there any plans to support UI Builder? Is there an easy way to hook up my own ui syst...
by sunwooz
Fri Jan 28, 2022 10:02 pm
Forum: Dialogue System for Unity
Topic: Executing multiple functions after a dialogue choice is made
Replies: 3
Views: 543

Re: Executing multiple functions after a dialogue choice is made

Thank you for the quick reply!

This is a lot simpler than I thought it would be.

You're helping us tell stories!
by sunwooz
Fri Jan 28, 2022 7:17 am
Forum: Dialogue System for Unity
Topic: Executing multiple functions after a dialogue choice is made
Replies: 3
Views: 543

Executing multiple functions after a dialogue choice is made

Hello! I'm having a blast getting the dialogue system up and running for my game, but I'm having a lot of trouble trying to figure out how to execute multiple scripts when a dialogue choice is made. I have an animation function that makes the character leave the screen after the dialogue ends, so I ...