Search found 104 matches

by PayasoPrince
Sat Apr 08, 2023 4:18 pm
Forum: Dialogue System for Unity
Topic: Timeline Not Pausing On Time
Replies: 1
Views: 315

Timeline Not Pausing On Time

Hello, Something I noticed is that when you set a Timeline's speed to 0 with a conversation clip, it does not pause the timeline immediately. (Example: Timeline(speed, TimelineManager, 0); https://i.ibb.co/PwwB2X6/image.png After some testing, if you were to pause the Timeline using a Signal Emitter...
by PayasoPrince
Mon May 16, 2022 12:59 pm
Forum: Dialogue System for Unity
Topic: Dialogue Manager EditorLoop Performance?
Replies: 1
Views: 1003

Dialogue Manager EditorLoop Performance?

Hello, I have a strange issue that only occurs in Editor mode but does not occur when I build my game. Anytime I press a key, even if the key does nothing, I get frame drops/jitters. I looked at the profiler and found that the cause of this is the EditorLoop. It's total is extremely high and it spik...
by PayasoPrince
Sun May 15, 2022 3:00 pm
Forum: Dialogue System for Unity
Topic: Using UnityEditor
Replies: 1
Views: 381

Using UnityEditor

Hello,

To my understanding you cannot build your game if you have classes that have:

Code: Select all

using UnityEditor
However, it looks like many classes in The Dialogue Manager asset use this.

How do I handle this?
by PayasoPrince
Tue May 03, 2022 4:17 pm
Forum: Dialogue System for Unity
Topic: Usable Issue: The Playable Graph Is Null
Replies: 9
Views: 2466

Re: Usable Issue: The Playable Graph Is Null

Finally got it working! So, I really just want to make sure I'm grasping this: Conversations between the Player and an NPC should always be Menu > Conversation properties: Actor: Player Conversant: (NPC) THEN , each dialogue node should be: Actor (NPC) Conversant: Player UNLESS the player needs to b...
by PayasoPrince
Tue May 03, 2022 12:40 pm
Forum: Dialogue System for Unity
Topic: Usable Issue: The Playable Graph Is Null
Replies: 9
Views: 2466

Re: Usable Issue: The Playable Graph Is Null

For the Timeline() issue, you can either send a reproduction project or set a breakpoint and trace through the SequencerCommandTimeline class's Start() method. Alternatively, you could copy SequencerCommandTimeline.cs and make a custom sequencer command to work the way you want. I'm still not very ...
by PayasoPrince
Mon May 02, 2022 9:09 pm
Forum: Dialogue System for Unity
Topic: Usable Issue: The Playable Graph Is Null
Replies: 9
Views: 2466

Re: Usable Issue: The Playable Graph Is Null

Hi Tony, Confirmed that there is no other object named TimelineManager. Removing these lines from the Dialogue Manager > Camera & Cutscene Settings > Default Sequence removes the error: Timeline(speed, TimelineManager, 0); required Timeline(speed, TimelineManager, 1)@Message(Continued); I assume...
by PayasoPrince
Mon May 02, 2022 11:23 am
Forum: Dialogue System for Unity
Topic: Usable Issue: The Playable Graph Is Null
Replies: 9
Views: 2466

Usable Issue: The Playable Graph Is Null

Hello, When I start a conversation with my NPC's in the overworld via a proximity selector, I am receiving the following error: NullReferenceException: The PlayableGraph is null. UnityEngine.Playables.PlayableGraph.GetRootPlayableInternal (System.Int32 index) (at <d02824b4a0b24381ae4f3c43dbb3365a>:0...
by PayasoPrince
Sun May 01, 2022 11:28 am
Forum: Dialogue System for Unity
Topic: Response Menu Panel Custom OnOpen
Replies: 17
Views: 1975

Re: Response Menu Panel Custom OnOpen

I'm still not clear on what your intent is All I wanted to do was create my own cursor (like an arrow), that get's created next to the first highlighted response button. you could make it wait until the next frame by changing the yield line to: yield return null; This did it! CurrentSelected is now...
by PayasoPrince
Sat Apr 30, 2022 9:42 pm
Forum: Dialogue System for Unity
Topic: Response Menu Panel Custom OnOpen
Replies: 17
Views: 1975

Re: Response Menu Panel Custom OnOpen

Just tried your change. Progress? :shock:

currentSelectedGameObject is now my Continue Button. It was previously the FastForward Button.

Still not quite there yet...