As you said, I added the continue buttons to the panels, and i fixed dialogue actor's panel indice. But the continue buttons are still not active.
These are my settings:
Search found 4 matches
- Fri May 20, 2022 3:47 am
- Forum: Dialogue System for Unity
- Topic: Question about Continue button activation
- Replies: 3
- Views: 373
- Thu May 19, 2022 1:29 pm
- Forum: Dialogue System for Unity
- Topic: Question about Continue button activation
- Replies: 3
- Views: 373
Question about Continue button activation
Hi tony! I have a question for you. The continue button works properly when I only have one subtitle panel. But in this case, when the response panel is active, the subtitle panel becomes inactive. I want to see what the other character says when the response panel opens. Since I don't want this to ...
- Tue May 10, 2022 5:22 pm
- Forum: Dialogue System for Unity
- Topic: About namespace acceessibility
- Replies: 3
- Views: 499
Re: About namespace acceessibility
First of all thanks for the advices Tony.
I can't access public script beacause of plugins file. I miss out.
When i change script location everything's work fine!
I can't access public script beacause of plugins file. I miss out.
When i change script location everything's work fine!
- Tue May 10, 2022 9:18 am
- Forum: Dialogue System for Unity
- Topic: About namespace acceessibility
- Replies: 3
- Views: 499
About namespace acceessibility
Hi Tony! I have a question about access global namespace from PixelCrushers.DialogueSystem. Wrappers namespace. When I use global:: keyword can't see any global namespace script on VSCode. Do you have any advice or is this a bug?
Thanks for answer!
Thanks for answer!