Search found 3 matches

by roxos
Sun Jan 23, 2022 10:39 pm
Forum: Dialogue System for Unity
Topic: Look At() for 2D
Replies: 5
Views: 358

Re: Look At() for 2D

How obligatory is it to specify an actor in the dialogue system? Is it necessary to create an actor for each character with whom my player is a conversation?
by roxos
Sun Jan 23, 2022 8:59 pm
Forum: Dialogue System for Unity
Topic: Look At() for 2D
Replies: 5
Views: 358

Re: Look At() for 2D

Hello Tony and Thanks! Can you tell me: is there any way to organize and group conversations in the dialog system? And does a large number of conversations affect performance (e.g. a lot of bark or small dialogs)? Also, my game has a lot of variables (for dependencies in the story), do I need to gro...
by roxos
Sat Jan 22, 2022 5:40 pm
Forum: Dialogue System for Unity
Topic: Look At() for 2D
Replies: 5
Views: 358

Look At() for 2D

Hi all! In my 2D game I would like to use the LookAt() sequencer command. But the problem is that it doesn't turn the NPC all the way around (the character rotates the Y-axis by 90 and hides from view. When in fact he should be rotating 180). Haven't found how to fix this, is it possible?