Search found 3 matches
- Sun Jan 23, 2022 10:39 pm
- Forum: Dialogue System for Unity
- Topic: Look At() for 2D
- Replies: 5
- Views: 335
Re: Look At() for 2D
How obligatory is it to specify an actor in the dialogue system? Is it necessary to create an actor for each character with whom my player is a conversation?
- Sun Jan 23, 2022 8:59 pm
- Forum: Dialogue System for Unity
- Topic: Look At() for 2D
- Replies: 5
- Views: 335
Re: Look At() for 2D
Hello Tony and Thanks! Can you tell me: is there any way to organize and group conversations in the dialog system? And does a large number of conversations affect performance (e.g. a lot of bark or small dialogs)? Also, my game has a lot of variables (for dependencies in the story), do I need to gro...
- Sat Jan 22, 2022 5:40 pm
- Forum: Dialogue System for Unity
- Topic: Look At() for 2D
- Replies: 5
- Views: 335
Look At() for 2D
Hi all! In my 2D game I would like to use the LookAt() sequencer command. But the problem is that it doesn't turn the NPC all the way around (the character rotates the Y-axis by 90 and hides from view. When in fact he should be rotating 180). Haven't found how to fix this, is it possible?