Search found 15 matches

by Solange
Thu Dec 29, 2022 8:55 am
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

Thanks so much!
by Solange
Wed Dec 28, 2022 8:55 am
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

OK, I'm not crazy. I reproduced the issue very easily on a fresh project with nothing but RPG Builder and the Dialogue Manager integration. I put the Dialogue Manager prefab you included w/ the integration inside RPG Builder essentials. I then created 4 cubes as triggers with a Dialogue Manager Syst...
by Solange
Wed Dec 28, 2022 6:37 am
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

Hi Tony, It sounds like the issue is on my end then, which is what I suspected. Thank you for the debug code. Here's what I get: Loading save data: {"m_version":0,"m_sceneName":"DreamcatcherLobby","m_list":[{"key":"ds","sceneIndex"...
by Solange
Tue Dec 27, 2022 2:44 pm
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

i should add that it seems that the stuff associated with RPG B has the correct persistence like the Interactable Objects / Equipment / Character Name and what not. it's the Dialogue Manager savers (Position Saver, Enabled Saver, Active Saver etc) that seem to load the wrong character's saved data (...
by Solange
Tue Dec 27, 2022 2:20 pm
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

Yep, latest version. When I made the initial post, I wasn't using your latest integration, but I am now Don't worry, I know it's not a problem with Dialogue Manager itself. I was just curious if you had tested multiple save characters on RPGB. I'm trying to figure out what would cause the save files...
by Solange
Tue Dec 27, 2022 1:54 pm
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

Yes, I am

I'm also using a bunch of your Savers on objects. It seems to work fine with 1 character / save file (even Quest Machine) but once I started creating a bunch of characters to test, that's when the chaos started :)
by Solange
Tue Dec 27, 2022 1:46 pm
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

Hey again, Did you test the RPG Builder integration with multiple characters created / saved? I'm having some strange issues when I go beyond 1 save file (usually 4+ is when stuff starts breaking). It seems to start loading the wrong save files, of other characters. When I create a new one, it will ...
by Solange
Mon Dec 26, 2022 4:13 am
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

Hi Tony, Thanks for the reply. If it's not too much trouble, adding the RPG Builder hotkey / UI disable option would be a nice addition. In the meantime, I'll slap that script on the HUD and see if it works. The biggest annoyance for me was the keyboard still using hotkeyed abilities. especially bec...
by Solange
Sun Dec 25, 2022 4:51 am
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

Re: RPG Builder Integration Questions

going to add 1 more question as it's related to the integration I had a janky system set up where Dialogue Manager was under the RPG Builder Essentials prefab, and I was using the Dialogue Panel's OnOpen() and OnClose() to hide/close the UI HUD and disable UI presses for RPG Builder. I did this beca...
by Solange
Sun Dec 25, 2022 3:45 am
Forum: Dialogue System for Unity
Topic: RPG Builder Integration Questions
Replies: 17
Views: 1919

RPG Builder Integration Questions

Hi Tony, Let me preface this by saying that I'm using RPG Builder (thanks so much for the integration btw) and that I suck at coding. 1. Is there an easy way to change the image in the Alert UI on the fly? Right now, it displays the same image every time. I was thinking something like Disco Elysium,...