Search found 7 matches

by thomasstp
Sat Dec 13, 2014 12:11 pm
Forum: Dialogue System for Unity
Topic: Quest HUD Tracker not tracking
Replies: 5
Views: 2037

Quest HUD Tracker not tracking

Many thanks!



Design time template field was exactly what I was looking for.
by thomasstp
Sat Dec 13, 2014 11:10 am
Forum: Dialogue System for Unity
Topic: Quest HUD Tracker not tracking
Replies: 5
Views: 2037

Quest HUD Tracker not tracking

I'm guessing its per quest and this would call does it:





PixelCrushers.DialogueSystem.QuestLog.SetQuestTracking("quest title", true);





Is there any why to trigger that when the conversation Script section sets the State to "active" ?



What event hooks are there?
by thomasstp
Sat Dec 13, 2014 11:03 am
Forum: Dialogue System for Unity
Topic: Quest HUD Tracker not tracking
Replies: 5
Views: 2037

Quest HUD Tracker not tracking

I was not wanting a quest log window in the UI at all, just merely a quest or two at a time much like current level's objectives. Which object does "Track" exist on (i.e. to accomplish: "manually by you at design time or runtime") ? And does it just need to be flagged once at sta...
by thomasstp
Sat Dec 13, 2014 9:54 am
Forum: Dialogue System for Unity
Topic: Quest HUD Tracker not tracking
Replies: 5
Views: 2037

Quest HUD Tracker not tracking

I am not sure if I am missing anything to get the quest HUD tracking to work. I made a quest and marked it as Trackable. I've verified the conversation script assigned the quest properly with different conversation nodes based on the State condition. When breakpointing into the code here: public voi...
by thomasstp
Fri Dec 12, 2014 7:00 pm
Forum: Dialogue System for Unity
Topic: New Unity UI + Joystick Input + Conversation Response selection
Replies: 5
Views: 1710

New Unity UI + Joystick Input + Conversation Response selection

Auto focus works as expected so far.  Thanks for quick turn around!
by thomasstp
Fri Dec 12, 2014 2:52 pm
Forum: Dialogue System for Unity
Topic: New Unity UI + Joystick Input + Conversation Response selection
Replies: 5
Views: 1710

New Unity UI + Joystick Input + Conversation Response selection

With response button's being cloned at runtime, how would you recommend getting the EventSystem input module built in navigation to scroll through the response buttons? Ultimately, as it is now, you must you mouse to select.  Using controller is impossible until you use the mouse to "set focus&...