Many thanks!
Design time template field was exactly what I was looking for.
Search found 7 matches
- Sat Dec 13, 2014 12:11 pm
- Forum: Dialogue System for Unity
- Topic: Quest HUD Tracker not tracking
- Replies: 5
- Views: 2037
- Sat Dec 13, 2014 11:10 am
- Forum: Dialogue System for Unity
- Topic: Quest HUD Tracker not tracking
- Replies: 5
- Views: 2037
Quest HUD Tracker not tracking
I'm guessing its per quest and this would call does it:
PixelCrushers.DialogueSystem.QuestLog.SetQuestTracking("quest title", true);
Is there any why to trigger that when the conversation Script section sets the State to "active" ?
What event hooks are there?
PixelCrushers.DialogueSystem.QuestLog.SetQuestTracking("quest title", true);
Is there any why to trigger that when the conversation Script section sets the State to "active" ?
What event hooks are there?
- Sat Dec 13, 2014 11:03 am
- Forum: Dialogue System for Unity
- Topic: Quest HUD Tracker not tracking
- Replies: 5
- Views: 2037
Quest HUD Tracker not tracking
I was not wanting a quest log window in the UI at all, just merely a quest or two at a time much like current level's objectives. Which object does "Track" exist on (i.e. to accomplish: "manually by you at design time or runtime") ? And does it just need to be flagged once at sta...
- Sat Dec 13, 2014 9:54 am
- Forum: Dialogue System for Unity
- Topic: Quest HUD Tracker not tracking
- Replies: 5
- Views: 2037
Quest HUD Tracker not tracking
I am not sure if I am missing anything to get the quest HUD tracking to work. I made a quest and marked it as Trackable. I've verified the conversation script assigned the quest properly with different conversation nodes based on the State condition. When breakpointing into the code here: public voi...
- Fri Dec 12, 2014 7:00 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1710
New Unity UI + Joystick Input + Conversation Response selection
Auto focus works as expected so far. Thanks for quick turn around!
- Fri Dec 12, 2014 6:58 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1710
New Unity UI + Joystick Input + Conversation Response selection
Awesome, thanks. I will give it a go.
- Fri Dec 12, 2014 2:52 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1710
New Unity UI + Joystick Input + Conversation Response selection
With response button's being cloned at runtime, how would you recommend getting the EventSystem input module built in navigation to scroll through the response buttons? Ultimately, as it is now, you must you mouse to select. Using controller is impossible until you use the mouse to "set focus&...