I was wondering if I'm able to pull a variable such as a scriptable object which isn't placed inside the dialogue system inspector.
I only need it to pull the current scriptable object's name and *int* amount at the moment.
Search found 1 match
- Wed Dec 29, 2021 6:19 am
- Forum: Dialogue System for Unity
- Topic: Referencing variables OUTSIDE of dialogue inspector
- Replies: 1
- Views: 126