Search found 5 matches
- Thu Jan 27, 2022 7:25 am
- Forum: Dialogue System for Unity
- Topic: Error in updating Quest fileds through code at runtime
- Replies: 1
- Views: 149
Error in updating Quest fileds through code at runtime
Hi, I write a QuestManager script to manage quests, and want to synchronize the quest data between script and Dialogue Database. When the quest conversation start, I use code below to change the quest field in database: public void OnQuestAccepted(int index) { DialogueLua.SetQuestField("DOG HEL...
- Thu Dec 30, 2021 10:55 pm
- Forum: Dialogue System for Unity
- Topic: Error Message of OnConversationStart Trigger
- Replies: 7
- Views: 320
Re: Error Message of OnConversationStart Trigger
Thanks! the problem has been solved, the signature does have some difference
- Thu Dec 30, 2021 7:04 am
- Forum: Dialogue System for Unity
- Topic: Error Message of OnConversationStart Trigger
- Replies: 7
- Views: 320
Re: Error Message of OnConversationStart Trigger
It seems that this error does not hinder the operation of the game, but I still wonder how to clean this error?
- Tue Dec 28, 2021 4:28 am
- Forum: Dialogue System for Unity
- Topic: Error Message of OnConversationStart Trigger
- Replies: 7
- Views: 320
Re: Error Message of OnConversationStart Trigger
Hi, I tried both of your advice and unfortunately, the error still exists.
I set my Dialogue System Trigger to OnUse. In Behavior Designer, I replace the StartConversation task with Send Message task.
It's so confused.
I set my Dialogue System Trigger to OnUse. In Behavior Designer, I replace the StartConversation task with Send Message task.
It's so confused.
- Mon Dec 27, 2021 7:11 am
- Forum: Dialogue System for Unity
- Topic: Error Message of OnConversationStart Trigger
- Replies: 7
- Views: 320
Error Message of OnConversationStart Trigger
Hi, Tony I start my conversation in a Behavior Designer Task Script by using function: DialogueManager.StartConversation(conversationTitle, actorTransform, conversantTransform); Then I add a Dialogue System Trigger on NPC and set the tigger as "On Conversation Start". But everytime I start...