Search found 15 matches
- Tue May 24, 2022 5:33 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Re: Multiple Visible Panels
Very helpful, thank you! Understanding the Visibility bit it very good to know, and thank you for that patch as well!
- Tue May 24, 2022 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Re: Multiple Visible Panels
Always from Start worked for 1 trial, and now I can't get the Always from Start Panels to display for some reason?
I've sent a Reproduction Project to your email, if you have any idea what I did wrong I'd appreciate the assist!
I've sent a Reproduction Project to your email, if you have any idea what I did wrong I'd appreciate the assist!
- Mon May 23, 2022 11:31 am
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Re: Multiple Visible Panels
Ahhh, I finally get it. The Portrait has to be inspected with the Animator attached to create the animations, and can then be removed from the portrait animator afterwards without corrupting the animations. I was able to create a new character with new animations in the manner you listed, and manipu...
- Sun May 22, 2022 8:08 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Re: Multiple Visible Panels
So were these animations not created in the engine? They seem to be non-editable, and without clicking the game object it doesn't seem to be possible to create more.
- Sun May 22, 2022 4:14 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Re: Multiple Visible Panels
Thanks for the help! I think I have that sorted, but I suppose my next question goes back to the animations. In this Example Scene, the Animations are created on the Subtitle Panel game object. Ani2.PNG But in this wizard Example Scene the Animations seem to be created/linked somewhere else, but I c...
- Thu May 19, 2022 6:45 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Re: Multiple Visible Panels
In that case, would Animation(Character, Show) be the way to show a NPC before they officially talk, while another NPC is talking? I got the show from the Pixel Crushers Animator folder for portrait things.
Example
NPC 1: Hello. {Animaton(NPC 2, Show)}
Player: Hi.
NPC 2: Here I am.
Example
NPC 1: Hello. {Animaton(NPC 2, Show)}
Player: Hi.
NPC 2: Here I am.
- Wed May 18, 2022 7:11 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Visible Panels
- Replies: 13
- Views: 921
Multiple Visible Panels
Dumb question, but I can't find the setting for the automatic panel progression. I've done some pretty heavy UI modification, and I have 2 problems: 1) Incoming NPCs replace the Last NPC that spoke, despite 'Always Once Shown' being ticked. There are 4 other Dialogue panels available for them to fil...
- Mon Apr 25, 2022 6:03 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Example
- Replies: 7
- Views: 669
Re: Arcweave Example
I'm having an issue with the Actor titles. I'm not sure why but anything that isn't the player comes up as 'Trial' from the Example project, and I can't seem to change it or figure out where that name is coming from, even with making the title "Speaker:Crusader". Trial.png Actors.PNG Syste...
- Sun Apr 24, 2022 9:00 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Example
- Replies: 7
- Views: 669
Re: Arcweave Example
That's perfect! Thanks for the help!
- Sun Apr 24, 2022 3:05 pm
- Forum: Dialogue System for Unity
- Topic: Arcweave Example
- Replies: 7
- Views: 669
Re: Arcweave Example
No problem. I was thinking that there might have been like a Test Project made on Arcweave to make sure it all imported properly. I'm just not sure how to make the Boards so that they import properly. I've attached my example board with a simple conversation, and what happens with the Import. I thin...