Search found 18 matches
- Tue Feb 15, 2022 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Re: Inserting a Canvas UI in the middle of a dialogue
Thank you very much! I used the coroutine and it worked, although I have to change yield return null; to yield return new WaitForSeconds(0.05f); BTW, I just noticed that I actually set my continue button game object to be not active the whole time (I just didn't want it to show up), but somehow the ...
- Mon Feb 14, 2022 9:57 pm
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Re: Inserting a Canvas UI in the middle of a dialogue
Thanks for your answer! I think I am almost there! Everything else has been working other than one final glitch. I used your code and wrapped it inside a function void ResumeDialogueContinueButton() { DialogueActor actor; var subtitle = DialogueManager.currentConversationState.subtitle; var subtitle...
- Mon Feb 14, 2022 3:55 pm
- Forum: Dialogue System for Unity
- Topic: Using DialogueSystemEvents
- Replies: 3
- Views: 397
Re: Using DialogueSystemEvents
Thank you!
By the way is it safe to call
? I am just a bit concerned if Dialogue System for Unity has some built-in listerners and if I call that it would destroy the whole system
By the way is it safe to call
Code: Select all
dialogueSystemEvents.conversationEvents.onConversationLineEnd.RemoveAllListeners();
- Mon Feb 14, 2022 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Using DialogueSystemEvents
- Replies: 3
- Views: 397
Using DialogueSystemEvents
Hi, I want to some event that can be called whenever a new conversation node shows up. Is onConversationLine the right event? How can I subscribe my own C# function to that event using code? Can I do it in a class that doesn't inherit from Monobehavior? Here is my attempt public static event Dialogu...
- Mon Feb 14, 2022 3:55 am
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Re: Inserting a Canvas UI in the middle of a dialogue
Thank you for the suggestion! I think setting up two node might be a bit too much since I have hundreds of items to set up and that would double the work. Maybe setting it up in the sequencer is not the best way to do it. I then tried if (DialogueManager.isConversationActive) { DialogueManager.displ...
- Sun Feb 13, 2022 4:24 pm
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Re: Inserting a Canvas UI in the middle of a dialogue
Thank you for your answer! The sequence solution worked for what I described so far, but now I am having a new problem. In my design, the getItemUI will only appear for the first time I get the item. If it's not the first time, a pop up message will show up instead and the pop up message will disapp...
- Sun Feb 13, 2022 3:19 pm
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Re: Inserting a Canvas UI in the middle of a dialogue
How about I use a sequence in the conversation node that waits for a message? The message will get sent after I dismiss the getItemUI. I am understanding sequence correctly, the conversation node will not proceed as long as the sequence is waiting for the message, even if I am pressing continue butt...
- Sun Feb 13, 2022 4:04 am
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Re: Inserting a Canvas UI in the middle of a dialogue
Thank you for the reply! I am not writing my own canvas to display the image and text, instead of using the built-in alert. There are two issues I am having: 1. My own panel shows up without any problem, but the dialogue UI still exists. I am trying to hide it temporarily by setting the game object ...
- Thu Feb 10, 2022 3:57 am
- Forum: Dialogue System for Unity
- Topic: Inserting a Canvas UI in the middle of a dialogue
- Replies: 13
- Views: 1686
Inserting a Canvas UI in the middle of a dialogue
Hi, I want to add a feature that when the player gets an item (which is in the middle of a conversation), the dialogue UI would disappear and the canvas with an image of the item and some description text will show up. Then after the user clicks mouse or press a key (same action as the continue butt...
- Wed Jan 05, 2022 2:55 am
- Forum: Dialogue System for Unity
- Topic: Variables Not Reset Properly
- Replies: 1
- Views: 208
Variables Not Reset Properly
Hi, I am using SaveSystem.RestartGame("PrototypeEntry"); to restart the game. However, the variables in the dialogue database are not being reset properly. I still need to exit the game completely and open the build.exe to reset the variables. Am I doing anything wrong here? Thank you very...