Search found 3 matches
- Mon Mar 11, 2024 1:58 pm
- Forum: Quest Machine
- Topic: Giving Quest via Code does not reset the Time Accepted count when game is restart?
- Replies: 1
- Views: 619
Giving Quest via Code does not reset the Time Accepted count when game is restart?
Hi, I have come across a weird behaviour from Quest Machine. Basically I have a Quest Giver Manager, that gives the player a quest manually via code. It only has the Quest Giver component, and my custom Quest Giver Manager script something like this: using PixelCrushers.QuestMachine; using Sirenix.O...
- Wed Dec 22, 2021 11:04 am
- Forum: Dialogue System for Unity
- Topic: How do I make the Dialogue Panel and PC Panel fade out together after conversation end
- Replies: 3
- Views: 184
Re: How do I make the Dialogue Panel and PC Panel fade out together after conversation end
Thank you for the quick support, it works!!
- Wed Dec 22, 2021 5:14 am
- Forum: Dialogue System for Unity
- Topic: How do I make the Dialogue Panel and PC Panel fade out together after conversation end
- Replies: 3
- Views: 184
How do I make the Dialogue Panel and PC Panel fade out together after conversation end
I have a problem using Dialogue System where at the end of a conversation, the subtitle panel 0 (NPC) fades out first and after a second only then then dialogue panel fades out. How do I make it so that it fades out together at the end of a conversation.